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model_connectable_component.go
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/*
* NiFi Rest Api
*
* The Rest Api provides programmatic access to command and control a NiFi instance in real time. Start and stop processors, monitor queues, query provenance data, and more. Each endpoint below includes a description, definitions of the expected input and output, potential response codes, and the authorizations required to invoke each service.
*
* API version: 1.13.2
* Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package nifi
import (
"encoding/json"
)
// ConnectableComponent struct for ConnectableComponent
type ConnectableComponent struct {
// The id of the connectable component.
Id string `json:"id"`
// The type of component the connectable is.
Type string `json:"type"`
// The id of the group that the connectable component resides in
GroupId string `json:"groupId"`
// The name of the connectable component
Name *string `json:"name,omitempty"`
// The comments for the connectable component.
Comments *string `json:"comments,omitempty"`
}
// NewConnectableComponent instantiates a new ConnectableComponent object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewConnectableComponent(id string, type_ string, groupId string) *ConnectableComponent {
this := ConnectableComponent{}
this.Id = id
this.Type = type_
this.GroupId = groupId
return &this
}
// NewConnectableComponentWithDefaults instantiates a new ConnectableComponent object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewConnectableComponentWithDefaults() *ConnectableComponent {
this := ConnectableComponent{}
return &this
}
// GetId returns the Id field value
func (o *ConnectableComponent) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *ConnectableComponent) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *ConnectableComponent) SetId(v string) {
o.Id = v
}
// GetType returns the Type field value
func (o *ConnectableComponent) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *ConnectableComponent) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *ConnectableComponent) SetType(v string) {
o.Type = v
}
// GetGroupId returns the GroupId field value
func (o *ConnectableComponent) GetGroupId() string {
if o == nil {
var ret string
return ret
}
return o.GroupId
}
// GetGroupIdOk returns a tuple with the GroupId field value
// and a boolean to check if the value has been set.
func (o *ConnectableComponent) GetGroupIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.GroupId, true
}
// SetGroupId sets field value
func (o *ConnectableComponent) SetGroupId(v string) {
o.GroupId = v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *ConnectableComponent) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConnectableComponent) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *ConnectableComponent) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *ConnectableComponent) SetName(v string) {
o.Name = &v
}
// GetComments returns the Comments field value if set, zero value otherwise.
func (o *ConnectableComponent) GetComments() string {
if o == nil || o.Comments == nil {
var ret string
return ret
}
return *o.Comments
}
// GetCommentsOk returns a tuple with the Comments field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ConnectableComponent) GetCommentsOk() (*string, bool) {
if o == nil || o.Comments == nil {
return nil, false
}
return o.Comments, true
}
// HasComments returns a boolean if a field has been set.
func (o *ConnectableComponent) HasComments() bool {
if o != nil && o.Comments != nil {
return true
}
return false
}
// SetComments gets a reference to the given string and assigns it to the Comments field.
func (o *ConnectableComponent) SetComments(v string) {
o.Comments = &v
}
func (o ConnectableComponent) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["type"] = o.Type
}
if true {
toSerialize["groupId"] = o.GroupId
}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.Comments != nil {
toSerialize["comments"] = o.Comments
}
return json.Marshal(toSerialize)
}
type NullableConnectableComponent struct {
value *ConnectableComponent
isSet bool
}
func (v NullableConnectableComponent) Get() *ConnectableComponent {
return v.value
}
func (v *NullableConnectableComponent) Set(val *ConnectableComponent) {
v.value = val
v.isSet = true
}
func (v NullableConnectableComponent) IsSet() bool {
return v.isSet
}
func (v *NullableConnectableComponent) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableConnectableComponent(val *ConnectableComponent) *NullableConnectableComponent {
return &NullableConnectableComponent{value: val, isSet: true}
}
func (v NullableConnectableComponent) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableConnectableComponent) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}