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model_component_validation_result_entity.go
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/*
* NiFi Rest Api
*
* The Rest Api provides programmatic access to command and control a NiFi instance in real time. Start and stop processors, monitor queues, query provenance data, and more. Each endpoint below includes a description, definitions of the expected input and output, potential response codes, and the authorizations required to invoke each service.
*
* API version: 1.13.2
* Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package nifi
import (
"encoding/json"
)
// ComponentValidationResultEntity struct for ComponentValidationResultEntity
type ComponentValidationResultEntity struct {
Revision *RevisionDTO `json:"revision,omitempty"`
// The id of the component.
Id *string `json:"id,omitempty"`
// The URI for futures requests to the component.
Uri *string `json:"uri,omitempty"`
Position *PositionDTO `json:"position,omitempty"`
Permissions *PermissionsDTO `json:"permissions,omitempty"`
// The bulletins for this component.
Bulletins *[]BulletinEntity `json:"bulletins,omitempty"`
// Acknowledges that this node is disconnected to allow for mutable requests to proceed.
DisconnectedNodeAcknowledged *bool `json:"disconnectedNodeAcknowledged,omitempty"`
Component *ComponentValidationResultDTO `json:"component,omitempty"`
}
// NewComponentValidationResultEntity instantiates a new ComponentValidationResultEntity object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewComponentValidationResultEntity() *ComponentValidationResultEntity {
this := ComponentValidationResultEntity{}
return &this
}
// NewComponentValidationResultEntityWithDefaults instantiates a new ComponentValidationResultEntity object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewComponentValidationResultEntityWithDefaults() *ComponentValidationResultEntity {
this := ComponentValidationResultEntity{}
return &this
}
// GetRevision returns the Revision field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetRevision() RevisionDTO {
if o == nil || o.Revision == nil {
var ret RevisionDTO
return ret
}
return *o.Revision
}
// GetRevisionOk returns a tuple with the Revision field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetRevisionOk() (*RevisionDTO, bool) {
if o == nil || o.Revision == nil {
return nil, false
}
return o.Revision, true
}
// HasRevision returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasRevision() bool {
if o != nil && o.Revision != nil {
return true
}
return false
}
// SetRevision gets a reference to the given RevisionDTO and assigns it to the Revision field.
func (o *ComponentValidationResultEntity) SetRevision(v RevisionDTO) {
o.Revision = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *ComponentValidationResultEntity) SetId(v string) {
o.Id = &v
}
// GetUri returns the Uri field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetUri() string {
if o == nil || o.Uri == nil {
var ret string
return ret
}
return *o.Uri
}
// GetUriOk returns a tuple with the Uri field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetUriOk() (*string, bool) {
if o == nil || o.Uri == nil {
return nil, false
}
return o.Uri, true
}
// HasUri returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasUri() bool {
if o != nil && o.Uri != nil {
return true
}
return false
}
// SetUri gets a reference to the given string and assigns it to the Uri field.
func (o *ComponentValidationResultEntity) SetUri(v string) {
o.Uri = &v
}
// GetPosition returns the Position field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetPosition() PositionDTO {
if o == nil || o.Position == nil {
var ret PositionDTO
return ret
}
return *o.Position
}
// GetPositionOk returns a tuple with the Position field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetPositionOk() (*PositionDTO, bool) {
if o == nil || o.Position == nil {
return nil, false
}
return o.Position, true
}
// HasPosition returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasPosition() bool {
if o != nil && o.Position != nil {
return true
}
return false
}
// SetPosition gets a reference to the given PositionDTO and assigns it to the Position field.
func (o *ComponentValidationResultEntity) SetPosition(v PositionDTO) {
o.Position = &v
}
// GetPermissions returns the Permissions field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetPermissions() PermissionsDTO {
if o == nil || o.Permissions == nil {
var ret PermissionsDTO
return ret
}
return *o.Permissions
}
// GetPermissionsOk returns a tuple with the Permissions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetPermissionsOk() (*PermissionsDTO, bool) {
if o == nil || o.Permissions == nil {
return nil, false
}
return o.Permissions, true
}
// HasPermissions returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasPermissions() bool {
if o != nil && o.Permissions != nil {
return true
}
return false
}
// SetPermissions gets a reference to the given PermissionsDTO and assigns it to the Permissions field.
func (o *ComponentValidationResultEntity) SetPermissions(v PermissionsDTO) {
o.Permissions = &v
}
// GetBulletins returns the Bulletins field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetBulletins() []BulletinEntity {
if o == nil || o.Bulletins == nil {
var ret []BulletinEntity
return ret
}
return *o.Bulletins
}
// GetBulletinsOk returns a tuple with the Bulletins field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetBulletinsOk() (*[]BulletinEntity, bool) {
if o == nil || o.Bulletins == nil {
return nil, false
}
return o.Bulletins, true
}
// HasBulletins returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasBulletins() bool {
if o != nil && o.Bulletins != nil {
return true
}
return false
}
// SetBulletins gets a reference to the given []BulletinEntity and assigns it to the Bulletins field.
func (o *ComponentValidationResultEntity) SetBulletins(v []BulletinEntity) {
o.Bulletins = &v
}
// GetDisconnectedNodeAcknowledged returns the DisconnectedNodeAcknowledged field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetDisconnectedNodeAcknowledged() bool {
if o == nil || o.DisconnectedNodeAcknowledged == nil {
var ret bool
return ret
}
return *o.DisconnectedNodeAcknowledged
}
// GetDisconnectedNodeAcknowledgedOk returns a tuple with the DisconnectedNodeAcknowledged field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetDisconnectedNodeAcknowledgedOk() (*bool, bool) {
if o == nil || o.DisconnectedNodeAcknowledged == nil {
return nil, false
}
return o.DisconnectedNodeAcknowledged, true
}
// HasDisconnectedNodeAcknowledged returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasDisconnectedNodeAcknowledged() bool {
if o != nil && o.DisconnectedNodeAcknowledged != nil {
return true
}
return false
}
// SetDisconnectedNodeAcknowledged gets a reference to the given bool and assigns it to the DisconnectedNodeAcknowledged field.
func (o *ComponentValidationResultEntity) SetDisconnectedNodeAcknowledged(v bool) {
o.DisconnectedNodeAcknowledged = &v
}
// GetComponent returns the Component field value if set, zero value otherwise.
func (o *ComponentValidationResultEntity) GetComponent() ComponentValidationResultDTO {
if o == nil || o.Component == nil {
var ret ComponentValidationResultDTO
return ret
}
return *o.Component
}
// GetComponentOk returns a tuple with the Component field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentValidationResultEntity) GetComponentOk() (*ComponentValidationResultDTO, bool) {
if o == nil || o.Component == nil {
return nil, false
}
return o.Component, true
}
// HasComponent returns a boolean if a field has been set.
func (o *ComponentValidationResultEntity) HasComponent() bool {
if o != nil && o.Component != nil {
return true
}
return false
}
// SetComponent gets a reference to the given ComponentValidationResultDTO and assigns it to the Component field.
func (o *ComponentValidationResultEntity) SetComponent(v ComponentValidationResultDTO) {
o.Component = &v
}
func (o ComponentValidationResultEntity) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Revision != nil {
toSerialize["revision"] = o.Revision
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if o.Uri != nil {
toSerialize["uri"] = o.Uri
}
if o.Position != nil {
toSerialize["position"] = o.Position
}
if o.Permissions != nil {
toSerialize["permissions"] = o.Permissions
}
if o.Bulletins != nil {
toSerialize["bulletins"] = o.Bulletins
}
if o.DisconnectedNodeAcknowledged != nil {
toSerialize["disconnectedNodeAcknowledged"] = o.DisconnectedNodeAcknowledged
}
if o.Component != nil {
toSerialize["component"] = o.Component
}
return json.Marshal(toSerialize)
}
type NullableComponentValidationResultEntity struct {
value *ComponentValidationResultEntity
isSet bool
}
func (v NullableComponentValidationResultEntity) Get() *ComponentValidationResultEntity {
return v.value
}
func (v *NullableComponentValidationResultEntity) Set(val *ComponentValidationResultEntity) {
v.value = val
v.isSet = true
}
func (v NullableComponentValidationResultEntity) IsSet() bool {
return v.isSet
}
func (v *NullableComponentValidationResultEntity) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableComponentValidationResultEntity(val *ComponentValidationResultEntity) *NullableComponentValidationResultEntity {
return &NullableComponentValidationResultEntity{value: val, isSet: true}
}
func (v NullableComponentValidationResultEntity) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableComponentValidationResultEntity) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}