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model_component_state_dto.go
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/*
* NiFi Rest Api
*
* The Rest Api provides programmatic access to command and control a NiFi instance in real time. Start and stop processors, monitor queues, query provenance data, and more. Each endpoint below includes a description, definitions of the expected input and output, potential response codes, and the authorizations required to invoke each service.
*
* API version: 1.13.2
* Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package nifi
import (
"encoding/json"
)
// ComponentStateDTO struct for ComponentStateDTO
type ComponentStateDTO struct {
// The component identifier.
ComponentId *string `json:"componentId,omitempty"`
// Description of the state this component persists.
StateDescription *string `json:"stateDescription,omitempty"`
ClusterState *StateMapDTO `json:"clusterState,omitempty"`
LocalState *StateMapDTO `json:"localState,omitempty"`
}
// NewComponentStateDTO instantiates a new ComponentStateDTO object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewComponentStateDTO() *ComponentStateDTO {
this := ComponentStateDTO{}
return &this
}
// NewComponentStateDTOWithDefaults instantiates a new ComponentStateDTO object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewComponentStateDTOWithDefaults() *ComponentStateDTO {
this := ComponentStateDTO{}
return &this
}
// GetComponentId returns the ComponentId field value if set, zero value otherwise.
func (o *ComponentStateDTO) GetComponentId() string {
if o == nil || o.ComponentId == nil {
var ret string
return ret
}
return *o.ComponentId
}
// GetComponentIdOk returns a tuple with the ComponentId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentStateDTO) GetComponentIdOk() (*string, bool) {
if o == nil || o.ComponentId == nil {
return nil, false
}
return o.ComponentId, true
}
// HasComponentId returns a boolean if a field has been set.
func (o *ComponentStateDTO) HasComponentId() bool {
if o != nil && o.ComponentId != nil {
return true
}
return false
}
// SetComponentId gets a reference to the given string and assigns it to the ComponentId field.
func (o *ComponentStateDTO) SetComponentId(v string) {
o.ComponentId = &v
}
// GetStateDescription returns the StateDescription field value if set, zero value otherwise.
func (o *ComponentStateDTO) GetStateDescription() string {
if o == nil || o.StateDescription == nil {
var ret string
return ret
}
return *o.StateDescription
}
// GetStateDescriptionOk returns a tuple with the StateDescription field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentStateDTO) GetStateDescriptionOk() (*string, bool) {
if o == nil || o.StateDescription == nil {
return nil, false
}
return o.StateDescription, true
}
// HasStateDescription returns a boolean if a field has been set.
func (o *ComponentStateDTO) HasStateDescription() bool {
if o != nil && o.StateDescription != nil {
return true
}
return false
}
// SetStateDescription gets a reference to the given string and assigns it to the StateDescription field.
func (o *ComponentStateDTO) SetStateDescription(v string) {
o.StateDescription = &v
}
// GetClusterState returns the ClusterState field value if set, zero value otherwise.
func (o *ComponentStateDTO) GetClusterState() StateMapDTO {
if o == nil || o.ClusterState == nil {
var ret StateMapDTO
return ret
}
return *o.ClusterState
}
// GetClusterStateOk returns a tuple with the ClusterState field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentStateDTO) GetClusterStateOk() (*StateMapDTO, bool) {
if o == nil || o.ClusterState == nil {
return nil, false
}
return o.ClusterState, true
}
// HasClusterState returns a boolean if a field has been set.
func (o *ComponentStateDTO) HasClusterState() bool {
if o != nil && o.ClusterState != nil {
return true
}
return false
}
// SetClusterState gets a reference to the given StateMapDTO and assigns it to the ClusterState field.
func (o *ComponentStateDTO) SetClusterState(v StateMapDTO) {
o.ClusterState = &v
}
// GetLocalState returns the LocalState field value if set, zero value otherwise.
func (o *ComponentStateDTO) GetLocalState() StateMapDTO {
if o == nil || o.LocalState == nil {
var ret StateMapDTO
return ret
}
return *o.LocalState
}
// GetLocalStateOk returns a tuple with the LocalState field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ComponentStateDTO) GetLocalStateOk() (*StateMapDTO, bool) {
if o == nil || o.LocalState == nil {
return nil, false
}
return o.LocalState, true
}
// HasLocalState returns a boolean if a field has been set.
func (o *ComponentStateDTO) HasLocalState() bool {
if o != nil && o.LocalState != nil {
return true
}
return false
}
// SetLocalState gets a reference to the given StateMapDTO and assigns it to the LocalState field.
func (o *ComponentStateDTO) SetLocalState(v StateMapDTO) {
o.LocalState = &v
}
func (o ComponentStateDTO) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.ComponentId != nil {
toSerialize["componentId"] = o.ComponentId
}
if o.StateDescription != nil {
toSerialize["stateDescription"] = o.StateDescription
}
if o.ClusterState != nil {
toSerialize["clusterState"] = o.ClusterState
}
if o.LocalState != nil {
toSerialize["localState"] = o.LocalState
}
return json.Marshal(toSerialize)
}
type NullableComponentStateDTO struct {
value *ComponentStateDTO
isSet bool
}
func (v NullableComponentStateDTO) Get() *ComponentStateDTO {
return v.value
}
func (v *NullableComponentStateDTO) Set(val *ComponentStateDTO) {
v.value = val
v.isSet = true
}
func (v NullableComponentStateDTO) IsSet() bool {
return v.isSet
}
func (v *NullableComponentStateDTO) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableComponentStateDTO(val *ComponentStateDTO) *NullableComponentStateDTO {
return &NullableComponentStateDTO{value: val, isSet: true}
}
func (v NullableComponentStateDTO) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableComponentStateDTO) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}