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InputPortsEntity.md

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InputPortsEntity

Properties

Name Type Description Notes
InputPorts Pointer to []PortEntity [optional]

Methods

NewInputPortsEntity

func NewInputPortsEntity() *InputPortsEntity

NewInputPortsEntity instantiates a new InputPortsEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewInputPortsEntityWithDefaults

func NewInputPortsEntityWithDefaults() *InputPortsEntity

NewInputPortsEntityWithDefaults instantiates a new InputPortsEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetInputPorts

func (o *InputPortsEntity) GetInputPorts() []PortEntity

GetInputPorts returns the InputPorts field if non-nil, zero value otherwise.

GetInputPortsOk

func (o *InputPortsEntity) GetInputPortsOk() (*[]PortEntity, bool)

GetInputPortsOk returns a tuple with the InputPorts field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetInputPorts

func (o *InputPortsEntity) SetInputPorts(v []PortEntity)

SetInputPorts sets InputPorts field to given value.

HasInputPorts

func (o *InputPortsEntity) HasInputPorts() bool

HasInputPorts returns a boolean if a field has been set.

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