Name | Type | Description | Notes |
---|---|---|---|
InputPorts | Pointer to []PortEntity | [optional] |
func NewInputPortsEntity() *InputPortsEntity
NewInputPortsEntity instantiates a new InputPortsEntity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewInputPortsEntityWithDefaults() *InputPortsEntity
NewInputPortsEntityWithDefaults instantiates a new InputPortsEntity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *InputPortsEntity) GetInputPorts() []PortEntity
GetInputPorts returns the InputPorts field if non-nil, zero value otherwise.
func (o *InputPortsEntity) GetInputPortsOk() (*[]PortEntity, bool)
GetInputPortsOk returns a tuple with the InputPorts field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InputPortsEntity) SetInputPorts(v []PortEntity)
SetInputPorts sets InputPorts field to given value.
func (o *InputPortsEntity) HasInputPorts() bool
HasInputPorts returns a boolean if a field has been set.