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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
# The class that operates a single alien
def __init__(self, ai_game):
# initalize alien and set start pos
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Alien Image and Its rect attribute
self.image = pygame.image.load('img/ufo.png')
self.rect = self.image.get_rect()
# start each new alien near to left of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# store alien's exact horizontal pos
self.x = float(self.rect.x)
def check_edges(self):
# return true if alien is at edge of screen
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
def update(self):
# move alien to right or left
self.x += (self.settings.alien_speed * self.settings.fleet_direction)
self.rect.x = self.x