From f68e3f447ac20deea9e688785bf507b95f69ef5f Mon Sep 17 00:00:00 2001 From: sheilan102 <33605593+sheilan102@users.noreply.github.com> Date: Fri, 24 May 2019 01:58:41 +0300 Subject: [PATCH 1/5] Update README.md --- README.md | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index e13d435..6f21e1d 100644 --- a/README.md +++ b/README.md @@ -26,16 +26,22 @@ To download C2M, go to the [Releases](https://github.com/sheilan102/C2M/releases To use C2M, simply run the game, load the map you want to extract, and run C2M, then click the paper airplane to export the loaded map. In some cases you may need to run C2M as an administator. -Once the map is exported, you will have several files for it: - -* **mapname**.obj - Main 3D Obj File -* **mapname**.mtl - Material Info -* **mapname**.map - Map file with **static** model locations and rotations -* **mapname**_search_string.txt - A search string of all images used for Wraith/Greyhound -* **mapname**_xmodelList.txt - A search string of all XModels used for Wraith/Greyhound -* **mapname**_mapEnts.txt - All map entity data (worldspawn settings, dynamic models & scripts) - **Some games are not yet supported.** -* **mapname**.json - JSON file with model data for Maya script to load & place models -* **mapname**_matdata.json - JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares. +### Features + +* Map terrain/geometry - **mapname**.obj +* OBJ Material - **mapname**.mtl +* Map file with models locations and rotations - **mapname**.map +* A search string of all images used for Wraith/Greyhound - **mapname**_search_string.txt +* A search string of all XModels used for Wraith/Greyhound - **mapname**_xmodelList.txt +* JSON file with model data for scripts to load & place models in 3d softwares - **mapname**_xmodels.json +* JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares - **mapname**_matdata.json +* Map entities (worldspawn settings, dynamic models & scripts) - **mapname**_mapEnts.txt +#### mapEnts currently supported in +* COD4 +* WAW +* MW2 +* BO2 +* AW If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder (use Wraith/Greyhound to export the required images) in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats). From 754127b8cb6def810a1a6786b31d611a4baa941f Mon Sep 17 00:00:00 2001 From: sheilan102 <33605593+sheilan102@users.noreply.github.com> Date: Fri, 24 May 2019 02:04:19 +0300 Subject: [PATCH 2/5] Update README.md --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 6f21e1d..a3acbfa 100644 --- a/README.md +++ b/README.md @@ -37,11 +37,11 @@ To use C2M, simply run the game, load the map you want to extract, and run C2M, * JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares - **mapname**_matdata.json * Map entities (worldspawn settings, dynamic models & scripts) - **mapname**_mapEnts.txt #### mapEnts currently supported in -* COD4 -* WAW -* MW2 -* BO2 -* AW + COD4 + WAW + MW2 + BO2 + AW If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder (use Wraith/Greyhound to export the required images) in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats). From 7ffba2b524c03ed07fb03fe1a43bef92ec0ed2cf Mon Sep 17 00:00:00 2001 From: sheilan102 <33605593+sheilan102@users.noreply.github.com> Date: Fri, 24 May 2019 02:05:08 +0300 Subject: [PATCH 3/5] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a3acbfa..1f888bc 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ To use C2M, simply run the game, load the map you want to extract, and run C2M, * JSON file with model data for scripts to load & place models in 3d softwares - **mapname**_xmodels.json * JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares - **mapname**_matdata.json * Map entities (worldspawn settings, dynamic models & scripts) - **mapname**_mapEnts.txt -#### mapEnts currently supported in +#### #mapEnts currently supported in COD4 WAW MW2 From d80dc915b709dd74e43d5335f57afce6cf819d38 Mon Sep 17 00:00:00 2001 From: sheilan102 <33605593+sheilan102@users.noreply.github.com> Date: Fri, 24 May 2019 02:05:19 +0300 Subject: [PATCH 4/5] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1f888bc..3f896ff 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ To use C2M, simply run the game, load the map you want to extract, and run C2M, * JSON file with model data for scripts to load & place models in 3d softwares - **mapname**_xmodels.json * JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares - **mapname**_matdata.json * Map entities (worldspawn settings, dynamic models & scripts) - **mapname**_mapEnts.txt -#### #mapEnts currently supported in +#### # mapEnts currently supported in COD4 WAW MW2 From 2fb69cc172b76b2022a9ff0e0f88ecabe82be90c Mon Sep 17 00:00:00 2001 From: sheilan102 <33605593+sheilan102@users.noreply.github.com> Date: Fri, 24 May 2019 02:05:55 +0300 Subject: [PATCH 5/5] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3f896ff..07952b4 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ To use C2M, simply run the game, load the map you want to extract, and run C2M, * A search string of all images used for Wraith/Greyhound - **mapname**_search_string.txt * A search string of all XModels used for Wraith/Greyhound - **mapname**_xmodelList.txt * JSON file with model data for scripts to load & place models in 3d softwares - **mapname**_xmodels.json -* JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares - **mapname**_matdata.json +* JSON file with material data - **mapname**_matdata.json * Map entities (worldspawn settings, dynamic models & scripts) - **mapname**_mapEnts.txt #### # mapEnts currently supported in COD4