From 2fb69cc172b76b2022a9ff0e0f88ecabe82be90c Mon Sep 17 00:00:00 2001 From: sheilan102 <33605593+sheilan102@users.noreply.github.com> Date: Fri, 24 May 2019 02:05:55 +0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3f896ff..07952b4 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ To use C2M, simply run the game, load the map you want to extract, and run C2M, * A search string of all images used for Wraith/Greyhound - **mapname**_search_string.txt * A search string of all XModels used for Wraith/Greyhound - **mapname**_xmodelList.txt * JSON file with model data for scripts to load & place models in 3d softwares - **mapname**_xmodels.json -* JSON file with material data. Currently there's no use, but will be used later on to create materials for specific renderers in 3d softwares - **mapname**_matdata.json +* JSON file with material data - **mapname**_matdata.json * Map entities (worldspawn settings, dynamic models & scripts) - **mapname**_mapEnts.txt #### # mapEnts currently supported in COD4