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CMakeLists.txt
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cmake_minimum_required (VERSION 3.2)
project (sosage)
## Use C++17 and load local CMake modules
set(CMAKE_CXX_STANDARD 17)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
## OPTIONS
function(sosage_option name description value)
option(${name} ${description} ${value})
if(${name})
add_definitions(-D${name})
endif()
endfunction()
set(SOSAGE_DATA_FOLDER "" CACHE PATH "Where the game data is")
if (SOSAGE_DATA_FOLDER STREQUAL "")
message(STATUS "No data folder provided, nothing will be compiled")
return()
endif()
include(${SOSAGE_DATA_FOLDER}/config.cmake)
if (EXISTS ${SOSAGE_DATA_FOLDER}/data/general.data)
set(SOSAGE_PACKAGED TRUE)
add_definitions(-DSOSAGE_PACKAGED)
else()
set(SOSAGE_PACKAGED FALSE)
endif()
# Native Android compilation (on Termux for example)
# To compile APK, use Gradlew instead
if (CMAKE_SYSTEM_NAME STREQUAL Android)
add_definitions(-DSOSAGE_NATIVE_ANDROID)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
include(Sosage_version)
file(GLOB_RECURSE SOSAGE_SRC "src/Sosage/*.cpp")
set(YAML_SOURCE_PATH "" CACHE PATH "Source of the YAML library")
set(LZ4_SOURCE_PATH "" CACHE PATH "Source of the LZ4 library")
file(GLOB_RECURSE YAML_SRC "${YAML_SOURCE_PATH}/src/*.c")
file(GLOB_RECURSE LZ4_SRC "${LZ4_SOURCE_PATH}/lib/*.c")
if (EXISTS ${SOSAGE_DATA_FOLDER}/data/general.data)
file(GLOB_RECURSE SOSAGE_COMPRESSED_DATA "${SOSAGE_DATA_FOLDER}/data/*.data")
file(COPY ${SOSAGE_COMPRESSED_DATA} DESTINATION "${CMAKE_BINARY_DIR}/data/")
else()
file(COPY "${SOSAGE_DATA_FOLDER}/data/" DESTINATION "${CMAKE_BINARY_DIR}/data/")
endif()
add_executable(${SOSAGE_EXE_NAME} ${SOSAGE_SRC} ${YAML_SRC} ${LZ4_SRC})
target_compile_options(${SOSAGE_EXE_NAME} PUBLIC -DSOSAGE_DATA_FOLDER="data/")
target_compile_options(${SOSAGE_EXE_NAME} PUBLIC -DSOSAGE_INSTALL_DATA_FOLDER="data/")
target_compile_definitions(${SOSAGE_EXE_NAME} PUBLIC "-DSOSAGE_LINKED_WITH_SDL_MIXER")
target_include_directories (${SOSAGE_EXE_NAME} PUBLIC
"include"
"${YAML_SOURCE_PATH}/include"
"${YAML_SOURCE_PATH}/src"
"${LZ4_SOURCE_PATH}/lib")
# Yaml config
target_compile_definitions(${SOSAGE_EXE_NAME} PUBLIC
"-DYAML_VERSION_MAJOR=0")
target_compile_definitions(${SOSAGE_EXE_NAME} PUBLIC
"-DYAML_VERSION_MINOR=2")
target_compile_definitions(${SOSAGE_EXE_NAME} PUBLIC
"-DYAML_VERSION_PATCH=2")
target_compile_definitions(${SOSAGE_EXE_NAME} PUBLIC
"-DYAML_VERSION_STRING=\"0.2.2\"")
## Link dependencies
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --preload-file data")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s DISABLE_EXCEPTION_CATCHING=0")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s ALLOW_MEMORY_GROWTH=1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL_IMAGE=2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s SDL2_IMAGE_FORMATS='[\"png\"]'")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL_MIXER=2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL_TTF=2")
target_link_libraries(${SOSAGE_EXE_NAME} PUBLIC "-s WASM=1")
target_link_libraries(${SOSAGE_EXE_NAME} PUBLIC "-o ${SOSAGE_EXE_NAME}.html")
return()
endif()
sosage_option(SOSAGE_CFG_DISPLAY_DEBUG_INFO "Force displaying debug info even in Release mode" OFF)
sosage_option(SOSAGE_CFG_PROFILE "Profile and display timing info (requires debug info ON)" OFF)
sosage_option(SOSAGE_CFG_USE_SDL_TIME "Use SDL clock instead of STL clock" OFF)
sosage_option(SOSAGE_CFG_USE_SDL_MIXER_EXT "Use more advanced fork of SDL_Mixer" ON)
sosage_option(SOSAGE_CFG_GUILESS "Do not instanciate window/renderer, for testing purposes" OFF)
sosage_option(SOSAGE_CONFIG_ANDROID "Configure Sosage for Android" OFF)
set(STEAMSDK_ROOT "" CACHE PATH "Root of Steam SDK (optional)")
set(SOSAGE_STEAM_APP_ID "" CACHE STRING "App ID of the game on Steam (optional)")
set(SOSAGE_BUILD_TYPE "Release" CACHE STRING "Is sosage built for Release/Beta/Demo/Dev (this is different from CMAKE_BUILD_TYPE)")
if (SOSAGE_BUILD_TYPE STREQUAL "Release")
add_definitions(-DSOSAGE_RELEASE)
elseif (SOSAGE_BUILD_TYPE STREQUAL "Beta")
add_definitions(-DSOSAGE_BETA)
elseif (SOSAGE_BUILD_TYPE STREQUAL "Demo")
add_definitions(-DSOSAGE_DEMO)
elseif (SOSAGE_BUILD_TYPE STREQUAL "Dev")
add_definitions(-DSOSAGE_DEV)
else()
message(STATUS "Unknown SOSAGE_BUILD_TYPE ${SOSAGE_BUILD_TYPE}, possible values are Release, Beta, Demo or Dev")
return()
endif()
## Check all dependencies
set(SOSAGE_DEPENDENCIES_OKAY true)
set(SOSAGE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/include")
set(SOSAGE_LINK_LIBRARIES "")
set(SOSAGE_COMPILE_DEFINITIONS "")
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_DATA_FOLDER=\"${SOSAGE_DATA_FOLDER}/data/\"")
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_PREF_PATH=\"${SOSAGE_EDITOR_PATH}\"")
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_PREF_SUBPATH=\"${SOSAGE_EXE_NAME}\"")
find_package(YAML REQUIRED)
if (YAML_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${YAML_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${YAML_LIBRARIES})
else()
message(STATUS "libyaml is required and not found")
set(SOSAGE_DEPENDENCIES_OKAY false)
endif()
find_package(SDL2 REQUIRED)
if (SDL2_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${SDL2_LIBRARY})
else()
message(STATUS "SDL2 is required and not found")
set(SOSAGE_DEPENDENCIES_OKAY false)
endif()
if (SOSAGE_CFG_USE_SDL_MIXER_EXT)
find_package(SDL2_mixer_ext QUIET)
if (SDL2_MIXER_EXT_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${SDL2_MIXER_EXT_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${SDL2_MIXER_EXT_LIBRARIES})
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_LINKED_WITH_SDL_MIXER_EXT")
else()
message(STATUS "SDL2 Mixer Ext is optional and not found (no sound will be available)")
endif()
else()
find_package(SDL2_mixer QUIET)
if (SDL2_MIXER_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${SDL2_MIXER_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${SDL2_MIXER_LIBRARIES})
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_LINKED_WITH_SDL_MIXER")
else()
message(STATUS "SDL2 Mixer is optional and not found (no sound will be available)")
endif()
endif()
if (SOSAGE_PACKAGED) # Package version uses LZ4 compressed images
find_package(LZ4 REQUIRED)
if (LZ4_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${LZ4_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${LZ4_LIBRARY})
else()
message(STATUS "LZ4 is required and not found")
set(SOSAGE_DEPENDENCIES_OKAY false)
endif()
else() # Unpackaged version uses PNG images that require SDL2_image
find_package(SDL2_image REQUIRED)
if (SDL2_IMAGE_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${SDL2_IMAGE_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${SDL2_IMAGE_LIBRARIES})
else()
message(STATUS "SDL2 Image is required and not found")
set(SOSAGE_DEPENDENCIES_OKAY false)
endif()
endif()
find_package(SDL2_ttf REQUIRED)
if (SDL2_ttf_FOUND)
list(APPEND SOSAGE_INCLUDE_DIRECTORIES ${SDL2_TTF_INCLUDE_DIR})
list(APPEND SOSAGE_LINK_LIBRARIES ${SDL2_TTF_LIBRARIES})
else()
message(STATUS "SDL2 TTF is required and not found")
set(SOSAGE_DEPENDENCIES_OKAY false)
endif()
if(NOT STEAMSDK_ROOT STREQUAL "" AND NOT SOSAGE_STEAM_APP_ID STREQUAL "")
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_LINKED_WITH_STEAMSDK")
list(APPEND SOSAGE_COMPILE_DEFINITIONS "SOSAGE_STEAM_APP_ID=${SOSAGE_STEAM_APP_ID}")
list(APPEND SOSAGE_INCLUDE_DIRECTORIES "${STEAMSDK_ROOT}/public/")
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
list(APPEND SOSAGE_LINK_LIBRARIES "${STEAMSDK_ROOT}/redistributable_bin/linux64/libsteam_api.so")
elseif(CMAKE_SYSTEM_NAME STREQUAL Windows)
list(APPEND SOSAGE_LINK_LIBRARIES "${STEAMSDK_ROOT}/redistributable_bin/win64/steam_api64.lib")
elseif(CMAKE_SYSTEM_NAME STREQUAL Darwin)
list(APPEND SOSAGE_LINK_LIBRARIES "${STEAMSDK_ROOT}/redistributable_bin/osx/libsteam_api.dylib")
endif()
endif()
## Abort if at least one dependency is missing
if (NOT SOSAGE_DEPENDENCIES_OKAY)
message(STATUS "Some dependencies are missing (see below), project won't be compiled")
return()
endif()
## Set up data folder
include(Sosage_version)
include(Sosage_utils)
## Fetch sources and create executable
file(GLOB_RECURSE SOSAGE_SRC "src/Sosage/*.cpp")
if(MINGW)
set(SOSAGE_SRC ${SOSAGE_SRC} "${SOSAGE_DATA_FOLDER}/resources/sosage.rc")
set(CMAKE_RC_COMPILER_INIT windres)
enable_language(RC)
set(CMAKE_RC_COMPILE_OBJECT
"<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
endif(MINGW)
add_executable(${SOSAGE_EXE_NAME} ${SOSAGE_SRC})
target_include_directories(${SOSAGE_EXE_NAME} PUBLIC ${SOSAGE_INCLUDE_DIRECTORIES})
target_link_libraries(${SOSAGE_EXE_NAME} ${SOSAGE_LINK_LIBRARIES})
target_compile_definitions(${SOSAGE_EXE_NAME} PUBLIC ${SOSAGE_COMPILE_DEFINITIONS})
## Platform-specific instructions
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
target_compile_options(${SOSAGE_EXE_NAME} PUBLIC -DSOSAGE_INSTALL_DATA_FOLDER="../share/${SOSAGE_EXE_NAME}/")
install(TARGETS ${SOSAGE_EXE_NAME} DESTINATION bin)
if (EXISTS ${SOSAGE_DATA_FOLDER}/data/general.data)
file(GLOB_RECURSE SOSAGE_COMPRESSED_DATA "${SOSAGE_DATA_FOLDER}/data/*.data")
install(FILES ${SOSAGE_COMPRESSED_DATA} DESTINATION share/${SOSAGE_EXE_NAME})
else()
install(DIRECTORY ${SOSAGE_DATA_FOLDER}/data/ DESTINATION share/${SOSAGE_EXE_NAME})
endif()
install(FILES ${SOSAGE_DATA_FOLDER}/resources/icon.svg DESTINATION share/icons/ RENAME ${SOSAGE_EXE_NAME}.svg)
install(FILES ${SOSAGE_DATA_FOLDER}/resources/${SOSAGE_EXE_NAME}.desktop DESTINATION share/applications/)
install(FILES ${SOSAGE_DATA_FOLDER}/resources/${SOSAGE_EXE_NAME}.metainfo.xml DESTINATION share/metainfo/)
set(CPACK_GENERATOR "DEB;RPM")
elseif (CMAKE_SYSTEM_NAME STREQUAL Windows)
target_compile_options(${SOSAGE_EXE_NAME} PUBLIC -DSOSAGE_INSTALL_DATA_FOLDER="data/")
install(TARGETS ${SOSAGE_EXE_NAME} DESTINATION ".")
if (EXISTS ${SOSAGE_DATA_FOLDER}/data/general.data)
file(GLOB_RECURSE SOSAGE_COMPRESSED_DATA "${SOSAGE_DATA_FOLDER}/data/*.data")
install(FILES ${SOSAGE_COMPRESSED_DATA} DESTINATION "./data")
else()
install(DIRECTORY ${SOSAGE_DATA_FOLDER}/data/ DESTINATION "./data")
endif()
install(FILES ${SOSAGE_SYSTEM_DLLS} DESTINATION ".")
install(FILES ${SOSAGE_LOCAL_DLLS} DESTINATION ".")
if(NOT STEAMSDK_ROOT STREQUAL "" AND NOT SOSAGE_STEAM_APP_ID STREQUAL "")
install(FILES ${STEAMSDK_ROOT}/redistributable_bin/win64/steam_api64.dll DESTINATION ".")
endif()
set(CPACK_GENERATOR "NSIS")
elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
target_compile_options(${SOSAGE_EXE_NAME} PUBLIC -DSOSAGE_INSTALL_DATA_FOLDER="data/")
install(TARGETS ${SOSAGE_EXE_NAME} DESTINATION "${SOSAGE_NAME}.app/Contents/MacOS")
if (EXISTS ${SOSAGE_DATA_FOLDER}/data/general.data)
file(GLOB_RECURSE SOSAGE_COMPRESSED_DATA "${SOSAGE_DATA_FOLDER}/data/*.data")
install(FILES ${SOSAGE_COMPRESSED_DATA} DESTINATION "${SOSAGE_NAME}.app/Contents/Resources/data")
else()
install(DIRECTORY ${SOSAGE_DATA_FOLDER}/data/ DESTINATION "${SOSAGE_NAME}.app/Contents/Resources/data")
endif()
foreach(lib ${CMAKE_REQUIRED_MAC_LIBS})
install(FILES ${CMAKE_FIND_ROOT_PATH}/lib/${lib} DESTINATION "${SOSAGE_NAME}.app/Contents/libs/")
endforeach()
if(NOT STEAMSDK_ROOT STREQUAL "" AND NOT SOSAGE_STEAM_APP_ID STREQUAL "")
install(FILES ${STEAMSDK_ROOT}/redistributable_bin/osx/libsteam_api.dylib DESTINATION "${SOSAGE_NAME}.app/Contents/libs/")
endif()
install(FILES "${SOSAGE_DATA_FOLDER}/resources/Info.plist" DESTINATION "${SOSAGE_NAME}.app/Contents/")
install(FILES "${SOSAGE_DATA_FOLDER}/resources/icon.icns" DESTINATION "${SOSAGE_NAME}.app/Contents/Resources")
set(CPACK_GENERATOR "ZIP")
endif()
function(Sosage_generate_android_tree Is_apk)
if (Is_apk)
set(SOSAGE_ANDROID_ROOT "android_apk")
set(SOSAGE_ANDROID_INCLUDE_GAMEDATA "")
set(SOSAGE_ANDROID_ASSETPACK "")
else()
set(SOSAGE_ANDROID_ROOT "android_aab")
set(SOSAGE_ANDROID_INCLUDE_GAMEDATA "include ':gamedata'")
set(SOSAGE_ANDROID_ASSETPACK "assetPacks = [\":gamedata\"]")
endif()
set(CMAKE_ANDROID_FLAGS "${CMAKE_CXX_FLAGS}")
if (SOSAGE_CFG_USE_SDL_MIXER_EXT)
set(SDL2_MIXER_ANDROID_MK "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/SDL_mixer_ext/Android.mk")
set(CMAKE_ANDROID_FLAGS "${CMAKE_ANDROID_FLAGS} -DSOSAGE_LINKED_WITH_SDL_MIXER_EXT")
else()
set(SDL2_MIXER_ANDROID_MK "${SDL2_MIXER_SOURCE_PATH}/Android.mk")
set(CMAKE_ANDROID_FLAGS "${CMAKE_ANDROID_FLAGS} -DSOSAGE_LINKED_WITH_SDL_MIXER")
endif()
if (SOSAGE_PACKAGED)
set(CMAKE_ANDROID_FLAGS "${CMAKE_ANDROID_FLAGS} -DSOSAGE_PACKAGED")
set(SDL2_IMAGE_ANDROID_MK "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/LZ4/Android.mk")
set(SDL2_IMAGE_PATH "LZ4_PATH := ${LZ4_SOURCE_PATH}")
set(SDL2_IMAGE_LIB "$(LZ4_PATH)/lib")
set(SDL2_IMAGE_LINK "lz4")
else()
set(SDL2_IMAGE_ANDROID_MK "${SDL2_IMAGE_SOURCE_PATH}/Android.mk")
set(SDL2_IMAGE_PATH "SDL_IMAGE_PATH := ${SDL2_IMAGE_SOURCE_PATH}")
set(SDL2_IMAGE_LIB "$(SDL_IMAGE_PATH)/include")
set(SDL2_IMAGE_LINK "SDL2_image")
endif()
file(COPY "${CMAKE_SOURCE_DIR}/platform/android/" DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/")
if (EXISTS ${SOSAGE_DATA_FOLDER}/data/general.data)
file(GLOB_RECURSE SOSAGE_COMPRESSED_DATA "${SOSAGE_DATA_FOLDER}/data/*.data")
if (Is_apk)
file(COPY ${SOSAGE_COMPRESSED_DATA} DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/assets/data/")
else()
file(COPY ${SOSAGE_COMPRESSED_DATA} DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/gamedata/src/main/assets/data/")
endif()
else()
if (Is_apk)
file(COPY "${SOSAGE_DATA_FOLDER}/data/" DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/assets/data/")
else()
file(COPY "${SOSAGE_DATA_FOLDER}/data/" DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/gamedata/src/main/assets/data/")
endif()
endif()
file(COPY "${SOSAGE_DATA_FOLDER}/resources/icon.png"
DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xxxhdpi/")
file(COPY "${SOSAGE_DATA_FOLDER}/resources/icon144x144.png"
DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xxhdpi/")
file(COPY "${SOSAGE_DATA_FOLDER}/resources/icon96x96.png"
DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xhdpi/")
file(COPY "${SOSAGE_DATA_FOLDER}/resources/icon72x72.png"
DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-hdpi/")
file(COPY "${SOSAGE_DATA_FOLDER}/resources/icon48x48.png"
DESTINATION "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-mdpi/")
file(RENAME "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xxxhdpi/icon.png"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png")
file(RENAME "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xxhdpi/icon144x144.png"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xxhdpi/ic_launcher.png")
file(RENAME "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xhdpi/icon96x96.png"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-xhdpi/ic_launcher.png")
file(RENAME "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-hdpi/icon72x72.png"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-hdpi/ic_launcher.png")
file(RENAME "${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-mdpi//icon48x48.png"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/mipmap-mdpi/ic_launcher.png")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/settings.gradle.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/settings.gradle")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_build.gradle.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/build.gradle")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_jni_Android.mk.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/Android.mk")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_jni_LZ4_Android.mk.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/LZ4/Android.mk")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_jni_SDL_mixer_ext_Android.mk.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/SDL_mixer_ext/Android.mk")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_jni_src_Android.mk.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/src/Android.mk")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_jni_yaml_Android.mk.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/jni/yaml/Android.mk")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_src_main_AndroidManifest.xml.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/AndroidManifest.xml")
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_src_main_java_net_main.java.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/java/${SOSAGE_EDITOR_EXT}/${SOSAGE_EDITOR_PATH}/${SOSAGE_ACTIVITY}/${SOSAGE_ACTIVITY}.java")
set(SOSAGE_LOCALE_NAME ${SOSAGE_NAME})
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_src_main_res_values_strings.xml.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/values/strings.xml")
foreach (name IN ZIP_LISTS SOSAGE_LOCALES SOSAGE_LOCALE_NAMES)
set(SOSAGE_LOCALE_NAME ${name_1})
configure_file("${CMAKE_SOURCE_DIR}/cmake/android/app_src_main_res_values_strings.xml.in"
"${CMAKE_BINARY_DIR}/${SOSAGE_ANDROID_ROOT}/app/src/main/res/values-${name_0}/strings.xml")
endforeach()
endfunction()
if (SOSAGE_CONFIG_ANDROID)
# First, APK config
if (CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_ANDROID_FLAGS ${CMAKE_CXX_FLAGS_RELEASE})
elseif (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
set(CMAKE_ANDROID_FLAGS ${CMAKE_CXX_FLAGS_RELWITHDEBINFO})
elseif (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_ANDROID_FLAGS ${CMAKE_CXX_FLAGS_DEBUG})
endif()
if(SOSAGE_CFG_DISPLAY_DEBUG_INFO)
set(CMAKE_ANDROID_FLAGS "${CMAKE_ANDROID_FLAGS} -DSOSAGE_CFG_DISPLAY_DEBUG_INFO")
endif()
set(SDL2_SOURCE_PATH "" CACHE PATH "Source of the SDL library")
set(SDL2_IMAGE_SOURCE_PATH "" CACHE PATH "Source of the SDL Image library")
set(SDL2_MIXER_SOURCE_PATH "" CACHE PATH "Source of the SDL Mixer (or SDL Mixer EXT) library")
set(SDL2_TTF_SOURCE_PATH "" CACHE PATH "Source of the SDL TTF library")
set(YAML_SOURCE_PATH "" CACHE PATH "Source of the YAML library")
set(LZ4_SOURCE_PATH "" CACHE PATH "Source of the LZ4 library")
set(SOSAGE_KEYSTORE_ALIAS "" CACHE STRING "Alias of the keystore file for Android signing")
set(SOSAGE_KEYSTORE_PASSWORD "" CACHE STRING "Password of the keystore file for Android signing")
set(HACK_VARIANT_NAME "\$\{variant.name.capitalize()\}")
Sosage_generate_android_tree(TRUE)
Sosage_generate_android_tree(FALSE)
endif()
include(CPack)