diff --git a/docs/Changelog.md b/docs/Changelog.md index 18bb8dc..8dc352c 100644 --- a/docs/Changelog.md +++ b/docs/Changelog.md @@ -160,6 +160,15 @@ + Added 3 new technologies * `more_colonists_1` to `more_colonists_3` that increase the number of pops that spawn on newly colonized systems. * `cheap_buildings_3` improves the new `shipyard` and `fortress` buildings. ++ Added the `technology.time` aggregate. ++ Added the `build_time` attribute to buildings and districts. ++ Added the `upgrade_time` attribute to system upgrades. ++ Added new variables: + + `empire.technologies.research_time` + + `technologies..time_multiplier` + + `buildings..build_time` + + `districts..build_time` + + `systems..upgrade_time` ## Improvements * Game speed can be any positive number number. @@ -167,6 +176,7 @@ * The `PATCH /games/:game` request that starts a game now waits until the game is properly initialized before responding. * Exploring a system (via a Job) no longer makes the empire the owner of the system. * Adjusted the `cheap_buildings` tech tree. +* Technology research costs are no longer rounded. ## Bugfixes * Fixed some situations where systems may not be connected to the rest of the map.