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New Technologies (and Traits) (#45)
TODO to Issue #26: Commit 5ffa574 pushed by Clashsoft
April 2, 2024 14:02 22s main
April 2, 2024 14:02 22s
feat: Add query parameter to filter systems by owner
TODO to Issue #25: Commit 1bc39f2 pushed by Clashsoft
April 2, 2024 10:50 20s main
April 2, 2024 10:50 20s
feat: Add query parameter to filter systems by owner
TODO to Issue #24: Commit 8c461a2 pushed by Clashsoft
April 2, 2024 10:48 23s main
April 2, 2024 10:48 23s
feat: Adjust starting districts and population
TODO to Issue #23: Commit d17a08b pushed by Clashsoft
March 28, 2024 15:06 18s main
March 28, 2024 15:06 18s
refactor: Remove trait and technology descriptions
TODO to Issue #22: Commit 82c134a pushed by Clashsoft
March 28, 2024 12:50 21s main
March 28, 2024 12:50 21s
fix: Generate generic districts first
TODO to Issue #21: Commit 973e966 pushed by Clashsoft
March 27, 2024 14:34 24s main
March 27, 2024 14:34 24s
feat: Allow as many generic districts (city, factory) as capacity
TODO to Issue #20: Commit 3ca5cd9 pushed by Clashsoft
March 27, 2024 14:15 23s main
March 27, 2024 14:15 23s
feat: Use technology difficulty factor as 100
TODO to Issue #19: Commit 0ce27b6 pushed by Clashsoft
March 27, 2024 12:51 23s main
March 27, 2024 12:51 23s
fix: TypeError when technology ID is not found
TODO to Issue #18: Commit 61537d5 pushed by Clashsoft
March 26, 2024 14:12 21s main
March 26, 2024 14:12 21s
docs: Aggregate descriptions
TODO to Issue #17: Commit 4542b26 pushed by Clashsoft
March 26, 2024 11:21 22s main
March 26, 2024 11:21 22s
feat: Add aggregates to compare empire economy, military and technolo…
TODO to Issue #16: Commit b0d8cfa pushed by Clashsoft
March 26, 2024 10:24 16s main
March 26, 2024 10:24 16s
feat: Add aggregates for empire economy, military and technology level
TODO to Issue #15: Commit 9fbd359 pushed by Clashsoft
March 26, 2024 10:12 21s main
March 26, 2024 10:12 21s
Technology Refactoring (#42)
TODO to Issue #14: Commit 7364ea0 pushed by Clashsoft
March 25, 2024 12:50 20s main
March 25, 2024 12:50 20s
fix: System owner
TODO to Issue #13: Commit 0b12b9a pushed by Clashsoft
March 25, 2024 10:20 20s main
March 25, 2024 10:20 20s
Build and destroy districts (#41)
TODO to Issue #12: Commit bab0cbc pushed by Clashsoft
March 22, 2024 12:46 19s main
March 22, 2024 12:46 19s
Removing and adding buildings (#39)
TODO to Issue #11: Commit aeabbc5 pushed by Clashsoft
March 21, 2024 18:24 19s main
March 21, 2024 18:24 19s
fix: Typos in some techs
TODO to Issue #10: Commit 38a60cf pushed by Clashsoft
March 21, 2024 13:55 19s main
March 21, 2024 13:55 19s
fix: Rounding errors in generate_sequence techs
TODO to Issue #9: Commit 089d0c8 pushed by Clashsoft
March 21, 2024 13:38 21s main
March 21, 2024 13:38 21s
feat: Consider user unlocks for tech cost aggregate
TODO to Issue #8: Commit 97e9cbd pushed by Clashsoft
March 21, 2024 10:17 27s main
March 21, 2024 10:17 27s
System Generation (#38)
TODO to Issue #7: Commit eebf5fe pushed by Clashsoft
March 21, 2024 09:55 19s main
March 21, 2024 09:55 19s
feat: Document available aggregates
TODO to Issue #6: Commit 950b482 pushed by Clashsoft
March 20, 2024 14:47 2m 20s main
March 20, 2024 14:47 2m 20s
TODO to Issue
TODO to Issue #5: by Clashsoft
March 20, 2024 14:38 25s main
March 20, 2024 14:38 25s
fix: Unsaved technologies and resources
TODO to Issue #4: Commit 8054bb6 pushed by Clashsoft
March 20, 2024 14:08 21s main
March 20, 2024 14:08 21s
feat: Add tech cost aggregate
TODO to Issue #3: Commit 8f7dc54 pushed by Clashsoft
March 20, 2024 14:03 26s main
March 20, 2024 14:03 26s
TODO to Issue
TODO to Issue #2: Manually run by Clashsoft
March 20, 2024 10:07 30s main
March 20, 2024 10:07 30s