This mod is a continuation of the mod of the same name by arthomnix, source here, which never updated from 1.19.2.
All credit for the original code and assets (icons, models) goes to arthomnix. All code is freely usable under the MIT license.
A mod that makes minecarts and rails viable as late-game transport, adding three new types of powered rails far faster than vanilla.
Top speed of 8 blocks a second.
Top speed of 40 blocks a second. Crafted with the same recipe as powered rails, but with diamonds instead of gold.
Top speed of 80 blocks a second. Crafted by "enhancing" a diamond rail with a lapis block and a chorus fruit in a smithing table.
Top speed of 159.66 blocks a second (real-life world speed record for a wheeled high speed train, 574.8 km/h aka 159.66 m/s). Crafted by upgrading an enhanced diamond rail with a netherite smithing upgrade and a netherite ingot in a smithing table.
- It is currently impossible to turn corners or go uphill/downhill while travelling on any modded rails.
- Instead, use vanilla powered rails to slow minecarts down before turning corners.
- Powered rails are also recommended for going uphill and downhill so you don't go flying off the track.
- Ideally, tracks should be straight and flat.
- The rails are actually not as expensive as you might think, as a couple diamond/enhanced diamond rails can give a minecart enough momentum for hundreds of blocks, or thousands for netherite rails.
- Copper rails; I did see a mod which added copper rails with a "directional" function which could be interesting but I guess if you want that you can just get that mod yourself, it probably (untested) works with this mod
- Possibly outright buff default vanilla rail speed
- Uphill/downhill/corners on the mod's rails
- I also need to slightly fix up the code as I messed up in the naming of the mod. It should be seefourr.diamond.rails and not diamond.rails.seefourr, as this results in "diamond" appearing first in the mod's files instead of "seefourr". :(. But it doesn't affect gameplay so this will probably stay on the backburner for a while.
I've seen the recent snapshot and the experimental minecart changes and I hope at least the improvements to minecart movement, derailing and of course the speed changes make it into the base game. I do intend to do either or both of the following:
- look through the experimental datapack and yoink their code in some way
- make future iterations of the mod use Mojang's form of rail code if possible and then implement the current mod's features as is. If I can I will try and make the mod's speeds customisable via gamerule