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Animations come in at a pretty hefty ~6mb per character, and incur a pretty heavy load on the CPU when initialized. Right now we load every character's animations up front. This could be deferred until the character is selected.
The text was updated successfully, but these errors were encountered:
Animations come in at a pretty hefty ~6mb per character, and incur a pretty heavy load on the CPU when initialized. Right now we load every character's animations up front. This could be deferred until the character is selected.
The text was updated successfully, but these errors were encountered: