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It seems to me like copies of maps could make use of the spawn configurations of the original map
A new command could call LoadMapConfig, however the plugin would have already reached failed state at this point, so more code changes would be required, and I'm not sure if the plugin does not depend on that behavior (IIRC when reaching failed state, the plugin unloads?)
Thanks
The text was updated successfully, but these errors were encountered:
Hello,
It seems to me like copies of maps could make use of the spawn configurations of the original map
A new command could call
LoadMapConfig
, however the plugin would have already reached failed state at this point, so more code changes would be required, and I'm not sure if the plugin does not depend on that behavior (IIRC when reaching failed state, the plugin unloads?)Thanks
The text was updated successfully, but these errors were encountered: