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unpack_gpu.ts
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/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram, useShapeUniforms} from './gpgpu_math';
import {getChannels, getSourceCoords} from './packing_util';
import {getCoordsDataType} from './shader_compiler';
export class UnpackProgram implements GPGPUProgram {
variableNames = ['A'];
packedInputs = true;
packedOutput = false;
outputShape: number[];
userCode: string;
enableShapeUniforms: boolean;
constructor(outputShape: number[]) {
this.outputShape = outputShape;
this.enableShapeUniforms = useShapeUniforms(this.outputShape.length);
const rank = outputShape.length;
const channels = getChannels('rc', rank);
const dtype = getCoordsDataType(rank);
const sourceCoords = getSourceCoords(rank, channels);
const innerDims = channels.slice(-2);
const coords = rank <= 1 ? 'rc' : `vec2(${innerDims.join(',')})`;
this.userCode = `
void main() {
${dtype} rc = getOutputCoords();
vec4 packedInput = getA(${sourceCoords});
setOutput(getChannel(packedInput, ${coords}));
}
`;
}
}