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unaryop_packed_gpu.ts
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/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram, useShapeUniforms} from './gpgpu_math';
export const LINEAR = `return x;`;
export const ELU = `
vec4 result;
result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);
result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);
result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);
result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);
return result;
`;
export const RELU = `
vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`;
export const RELU6 = `
vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));
bvec4 isNaN = isnan(x);
result.r = isNaN.r ? x.r : result.r;
result.g = isNaN.g ? x.g : result.g;
result.b = isNaN.b ? x.b : result.b;
result.a = isNaN.a ? x.a : result.a;
return result;
`;
export const SIGMOID = `return 1.0 / (1.0 + exp(-1.0 * x));`;
export class UnaryOpPackedProgram implements GPGPUProgram {
variableNames = ['A'];
userCode: string;
enableShapeUniforms: boolean;
outputShape: number[];
packedInputs = true;
packedOutput = true;
constructor(aShape: number[], opSnippet: string) {
this.outputShape = aShape;
this.enableShapeUniforms = useShapeUniforms(this.outputShape.length);
this.userCode = `
vec4 unaryOperation(vec4 x) {
${opSnippet}
}
void main() {
vec4 x = getAAtOutCoords();
vec4 y = unaryOperation(x);
setOutput(y);
}
`;
}
}