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transpose_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {getCoordsDataType} from './shader_compiler';
export class TransposeProgram implements GPGPUProgram {
variableNames = ['A'];
outputShape: number[];
userCode: string;
rank: number;
constructor(aShape: number[], newDim: number[]) {
const outputShape: number[] = new Array(aShape.length);
for (let i = 0; i < outputShape.length; i++) {
outputShape[i] = aShape[newDim[i]];
}
this.outputShape = outputShape;
this.rank = outputShape.length;
const dtype = getCoordsDataType(this.rank);
const switched = getSwitchedCoords(newDim);
this.userCode = `
void main() {
${dtype} resRC = getOutputCoords();
setOutput(getA(${switched}));
}
`;
}
}
function getSwitchedCoords(newDim: number[]): string {
const rank = newDim.length;
if (rank > 6) {
throw Error(`Transpose for rank ${rank} is not yet supported`);
}
const originalOrder =
['resRC.x', 'resRC.y', 'resRC.z', 'resRC.w', 'resRC.u', 'resRC.v'];
const switchedCoords = new Array(rank);
for (let i = 0; i < newDim.length; i++) {
switchedCoords[newDim[i]] = originalOrder[i];
}
return switchedCoords.join();
}