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rotate_gpu.ts
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/**
* @license
* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {UniformType} from './shader_compiler';
export class RotateProgram implements GPGPUProgram {
variableNames = ['Image'];
outputShape: number[] = [];
userCode: string;
customUniforms = [{name: 'params', type: 'vec4' as UniformType}];
constructor(
imageShape: [number, number, number, number],
fillValue: number|[number, number, number]) {
const imageHeight = imageShape[1];
const imageWidth = imageShape[2];
this.outputShape = imageShape;
let fillSnippet = '';
if (typeof fillValue === 'number') {
fillSnippet = `float outputValue = ${fillValue.toFixed(2)};`;
} else {
fillSnippet = `
vec3 fill = vec3(${fillValue.join(',')});
float outputValue = fill[coords[3]];`;
}
this.userCode = `
void main() {
ivec4 coords = getOutputCoords();
int x = coords[2];
int y = coords[1];
float coordXFloat = (float(x) - params[0]) * params[3] -
(float(y) - params[1]) * params[2];
float coordYFloat = (float(x) - params[0]) * params[2] +
(float(y) - params[1]) * params[3];
int coordX = int(round(coordXFloat + params[0]));
int coordY = int(round(coordYFloat + params[1]));
${fillSnippet}
if(coordX >= 0 && coordX < ${imageWidth} && coordY >= 0 && coordY < ${
imageHeight}) {
outputValue = getImage(coords[0], coordY, coordX, coords[3]);
}
setOutput(outputValue);
}
`;
}
}