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reverse_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {getCoordsDataType} from './shader_compiler';
export class ReverseProgram implements GPGPUProgram {
variableNames = ['x'];
outputShape: number[];
userCode: string;
constructor(xShape: number[], axis: number[]) {
const rank = xShape.length;
if (rank > 4) {
throw new Error(
`WebGL backend: Reverse of rank-${rank} tensor is not yet supported`);
}
this.outputShape = xShape;
if (rank === 1) {
this.userCode = `
void main() {
int coord = getOutputCoords();
setOutput(getX(${xShape[0]} - coord - 1));
}
`;
return;
}
const getInCoord = (i: number) => {
if (axis.indexOf(i) !== -1 && xShape[i] !== 1) {
return `${xShape[i]} - coords[${i}] - 1`;
}
return `coords[${i}]`;
};
const inCoords = xShape.map((_, i) => getInCoord(i)).join(',');
const type = getCoordsDataType(rank);
this.userCode = `
void main() {
${type} coords = getOutputCoords();
setOutput(getX(${inCoords}));
}
`;
}
}