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mean_gpu.ts
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/**
* @license
* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {backend_util, util} from '@tensorflow/tfjs-core';
import {GPGPUProgram} from './gpgpu_math';
export class MeanProgram implements GPGPUProgram {
variableNames = ['x'];
outputShape: number[];
userCode: string;
constructor(reduceInfo: backend_util.ReduceInfo, divisor?: number) {
const {windowSize, batchSize, inSize, outSize} = reduceInfo;
this.outputShape = [batchSize, outSize];
const windowSizeNearestVec4 = Math.floor(windowSize / 4) * 4;
const windowSizeVec4Remainder = windowSize % 4;
let updateSnippet = `sumValue += dot(values, ones);`;
if (divisor != null) {
const denominator = 1 / divisor;
updateSnippet = `sumValue += dot(values * ${
util.isInt(denominator) ? denominator.toPrecision(2) :
denominator}, ones);`;
}
let checkOutOfBounds = '';
if (inSize % windowSize > 0) {
checkOutOfBounds = `
if (inIdx < 0 || inIdx >= ${inSize}) {
return 0.0;
}
`;
}
this.userCode = `
const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);
float getValue(int batch, int inIdx) {
${checkOutOfBounds}
return getX(batch, inIdx);
}
void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${windowSize};
float sumValue = 0.0;
for (int i = 0; i < ${windowSizeNearestVec4}; i += 4) {
int inIdx = inOffset + i;
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2),
getValue(batch, inIdx + 3)
);
${updateSnippet}
}
int inIdx = inOffset + ${windowSizeNearestVec4};
if (${windowSizeVec4Remainder === 1}) {
vec4 values = vec4(getValue(batch, inIdx), 0.0, 0.0, 0.0);
${updateSnippet}
} else if (${windowSizeVec4Remainder === 2}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1), 0.0, 0.0);
${updateSnippet}
} else if (${windowSizeVec4Remainder === 3}) {
vec4 values = vec4(
getValue(batch, inIdx),
getValue(batch, inIdx + 1),
getValue(batch, inIdx + 2), 0.0);
${updateSnippet}
}
setOutput(sumValue);
}
`;
}
}