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gpgpu_util_test.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
// tslint:disable-next-line: no-imports-from-dist
import {describeWithFlags} from '@tensorflow/tfjs-core/dist/jasmine_util';
import {WEBGL_ENVS} from './backend_webgl_test_registry';
import {GPGPUContext} from './gpgpu_context';
import * as gpgpu_util from './gpgpu_util';
import * as tex_util from './tex_util';
describeWithFlags('gpgpu_util createWebGLContext', WEBGL_ENVS, () => {
let gpgpu: GPGPUContext;
beforeEach(() => {
gpgpu = new GPGPUContext();
});
afterEach(() => {
gpgpu.dispose();
});
it('disables DEPTH_TEST and STENCIL_TEST', () => {
expect(gpgpu.gl.getParameter(gpgpu.gl.DEPTH_TEST)).toEqual(false);
expect(gpgpu.gl.getParameter(gpgpu.gl.STENCIL_TEST)).toEqual(false);
});
it('disables BLEND', () => {
expect(gpgpu.gl.getParameter(gpgpu.gl.BLEND)).toEqual(false);
});
it('disables DITHER, POLYGON_OFFSET_FILL', () => {
expect(gpgpu.gl.getParameter(gpgpu.gl.DITHER)).toEqual(false);
expect(gpgpu.gl.getParameter(gpgpu.gl.POLYGON_OFFSET_FILL)).toEqual(false);
});
it('enables CULL_FACE with BACK', () => {
expect(gpgpu.gl.getParameter(gpgpu.gl.CULL_FACE)).toEqual(true);
expect(gpgpu.gl.getParameter(gpgpu.gl.CULL_FACE_MODE))
.toEqual(gpgpu.gl.BACK);
});
it('enables SCISSOR_TEST', () => {
expect(gpgpu.gl.getParameter(gpgpu.gl.SCISSOR_TEST)).toEqual(true);
});
});
describeWithFlags('gpgpu_util createFloat32MatrixTexture', WEBGL_ENVS, () => {
it('sets the TEXTURE_WRAP S+T parameters to CLAMP_TO_EDGE', () => {
const gpgpu = new GPGPUContext();
const textureConfig = tex_util.getTextureConfig(gpgpu.gl);
const tex =
gpgpu_util.createFloat32MatrixTexture(gpgpu.gl, 32, 32, textureConfig)
.texture;
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, tex);
expect(
gpgpu.gl.getTexParameter(gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_WRAP_S))
.toEqual(gpgpu.gl.CLAMP_TO_EDGE);
expect(
gpgpu.gl.getTexParameter(gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_WRAP_T))
.toEqual(gpgpu.gl.CLAMP_TO_EDGE);
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, null);
gpgpu.deleteMatrixTexture(tex);
gpgpu.dispose();
});
it('sets the TEXTURE_[MIN|MAG]_FILTER parameters to NEAREST', () => {
const gpgpu = new GPGPUContext();
const textureConfig = tex_util.getTextureConfig(gpgpu.gl);
const tex =
gpgpu_util.createFloat32MatrixTexture(gpgpu.gl, 32, 32, textureConfig)
.texture;
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, tex);
expect(gpgpu.gl.getTexParameter(
gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_MIN_FILTER))
.toEqual(gpgpu.gl.NEAREST);
expect(gpgpu.gl.getTexParameter(
gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_MAG_FILTER))
.toEqual(gpgpu.gl.NEAREST);
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, null);
gpgpu.deleteMatrixTexture(tex);
gpgpu.dispose();
});
});
describeWithFlags('gpgpu_util createPackedMatrixTexture', WEBGL_ENVS, () => {
it('sets the TEXTURE_WRAP S+T parameters to CLAMP_TO_EDGE', () => {
const gpgpu = new GPGPUContext();
const textureConfig = tex_util.getTextureConfig(gpgpu.gl);
const tex =
gpgpu_util.createPackedMatrixTexture(gpgpu.gl, 32, 32, textureConfig);
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, tex.texture);
expect(
gpgpu.gl.getTexParameter(gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_WRAP_S))
.toEqual(gpgpu.gl.CLAMP_TO_EDGE);
expect(
gpgpu.gl.getTexParameter(gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_WRAP_T))
.toEqual(gpgpu.gl.CLAMP_TO_EDGE);
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, null);
gpgpu.deleteMatrixTexture(tex.texture);
gpgpu.dispose();
});
it('sets the TEXTURE_[MIN|MAG]_FILTER parameters to NEAREST', () => {
const gpgpu = new GPGPUContext();
const textureConfig = tex_util.getTextureConfig(gpgpu.gl);
const tex =
gpgpu_util.createPackedMatrixTexture(gpgpu.gl, 32, 32, textureConfig);
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, tex.texture);
expect(gpgpu.gl.getTexParameter(
gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_MIN_FILTER))
.toEqual(gpgpu.gl.NEAREST);
expect(gpgpu.gl.getTexParameter(
gpgpu.gl.TEXTURE_2D, gpgpu.gl.TEXTURE_MAG_FILTER))
.toEqual(gpgpu.gl.NEAREST);
gpgpu.gl.bindTexture(gpgpu.gl.TEXTURE_2D, null);
gpgpu.deleteMatrixTexture(tex.texture);
gpgpu.dispose();
});
});