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gather_nd_gpu.ts
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/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {getCoordsDataType} from './shader_compiler';
export class GatherNDProgram implements GPGPUProgram {
variableNames = ['x', 'indices'];
outputShape: number[];
userCode: string;
constructor(
private sliceDim: number, private strides: number[], shape: number[],
private paramsShape: number[]) {
this.outputShape = shape;
const stridesType = getCoordsDataType(strides.length);
const dtype = getCoordsDataType(shape.length);
const strideString = this.sliceDim > 1 ? 'strides[j]' : 'strides';
const paramsShapeType = getCoordsDataType(paramsShape.length);
const paramsShapeString = paramsShape.length > 1 ? 'paramsShape[j]' : 'paramsShape';
this.userCode = `
${stridesType} strides = ${stridesType}(${this.strides});
${paramsShapeType} paramsShape = ${paramsShapeType}(${this.paramsShape});
void main() {
${dtype} coords = getOutputCoords();
int flattenIndex = 0;
bool out_of_bounds = false;
for (int j = 0; j < ${this.sliceDim}; j++) {
int index = round(getIndices(coords[0], j));
out_of_bounds = out_of_bounds || index < 0;
out_of_bounds = out_of_bounds || index >= ${paramsShapeString};
flattenIndex += index * ${strideString};
}
setOutput(out_of_bounds ? 0.0 : getX(flattenIndex, coords[1]));
}
`;
}
}