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gather_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {getCoordsDataType} from './shader_compiler';
export type GatherShape = [number, number, number, number];
export class GatherProgram implements GPGPUProgram {
variableNames = ['A', 'indices'];
outputShape: number[];
userCode: string;
rank: number;
constructor(aShape: GatherShape, outputShape: GatherShape) {
this.outputShape = outputShape;
this.rank = outputShape.length;
const dtype = getCoordsDataType(this.rank);
const sourceCoords = getSourceCoords(aShape, 2);
this.userCode = `
void main() {
${dtype} resRC = getOutputCoords();
int index = int(getIndices(resRC.x, resRC.z));
float inBounds = (index >= 0) && (index < ${aShape[2]}) ? 1.0 : 0.0;
setOutput(inBounds * getA(${sourceCoords}));
}
`;
}
}
// The input and output are always flattened into rank 4 tensors.
function getSourceCoords(aShape: GatherShape, axis: number): string {
const currentCoords = ['resRC.x', 'resRC.y', 'resRC.z', 'resRC.w'];
const sourceCoords = [];
for (let i = 0; i < aShape.length; i++) {
if (i === 2) {
sourceCoords.push('index');
} else {
sourceCoords.push(`${currentCoords[i]}`);
}
}
return sourceCoords.join();
}