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fill_gpu.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {UniformType} from './shader_compiler';
export class FillProgram implements GPGPUProgram {
variableNames: string[];
outputShape: number[] = [];
userCode: string;
customUniforms = [{name: 'value', type: 'float' as UniformType}];
constructor(shape: number[], value: number) {
this.variableNames = ['x'];
this.outputShape = shape;
this.userCode = `
void main() {
// Input can be obtained from uniform value.
setOutput(value);
}
`;
}
}