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encode_float_gpu.ts
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/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getGlslDifferences} from './glsl_version';
import {GPGPUProgram} from './gpgpu_math';
import {ENCODE_FLOAT_SNIPPET} from './shader_compiler_util';
import {TextureUsage} from './tex_util';
export class EncodeFloatProgram implements GPGPUProgram {
variableNames = ['A'];
userCode: string;
outputShape: number[];
outTexUsage = TextureUsage.DOWNLOAD;
constructor(outputShape: number[]) {
const glsl = getGlslDifferences();
this.outputShape = outputShape;
this.userCode = `
${ENCODE_FLOAT_SNIPPET}
void main() {
float x = getAAtOutCoords();
${glsl.output} = encode_float(x);
}
`;
}
}