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decode_matrix_gpu.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {getGlslDifferences} from './glsl_version';
import {GPGPUProgram, useShapeUniforms} from './gpgpu_math';
import * as shader_util from './shader_compiler_util';
import {PackingScheme} from './tex_util';
export class DecodeMatrixProgram implements GPGPUProgram {
variableNames = ['A'];
userCode: string;
outputShape: [number, number, number];
packedInputs = false;
packedOutput = true;
outPackingScheme = PackingScheme.DENSE;
enableShapeUniforms: boolean;
customUniforms = [{name: 'texShape', type: 'ivec2' as const }];
constructor(outputShape: [number, number, number]) {
const glsl = getGlslDifferences();
this.outputShape = outputShape;
this.enableShapeUniforms = useShapeUniforms(this.outputShape.length);
this.userCode = `
ivec3 outCoordsFromFlatIndex(int index) {
${
this.enableShapeUniforms ?
shader_util.getOutputLogicalCoordinatesFromFlatIndexByUniform(
['r', 'c', 'd'], outputShape) :
shader_util.getLogicalCoordinatesFromFlatIndex(
['r', 'c', 'd'], outputShape)}
return ivec3(r, c, d);
}
void main() {
ivec2 resTexRC = ivec2(resultUV.yx * vec2(texShape[0], texShape[1]));
int index = 4 * (resTexRC.x * texShape[1] + resTexRC.y);
vec4 result = vec4(0.);
for (int i=0; i<4; i++) {
int flatIndex = index + i;
ivec3 rc = outCoordsFromFlatIndex(flatIndex);
result[i] = getA(rc.x, rc.y, rc.z);
}
${glsl.output} = result;
}
`;
}
}