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clip_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {UniformType} from './shader_compiler';
export class ClipProgram implements GPGPUProgram {
variableNames = ['A'];
userCode: string;
outputShape: number[];
customUniforms = [
{name: 'minVal', type: 'float' as UniformType},
{name: 'maxVal', type: 'float' as UniformType}
];
constructor(aShape: number[]) {
this.outputShape = aShape;
this.userCode = `
void main() {
float value = getAAtOutCoords();
if (isnan(value)) {
setOutput(value);
return;
}
setOutput(clamp(value, minVal, maxVal));
}
`;
}
}