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canvas_util.ts
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/**
* @license
* Copyright 2018 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
const contexts: {[key: string]: WebGLRenderingContext} = {};
const WEBGL_ATTRIBUTES: WebGLContextAttributes = {
alpha: false,
antialias: false,
premultipliedAlpha: false,
preserveDrawingBuffer: false,
depth: false,
stencil: false,
failIfMajorPerformanceCaveat: true
};
export function clearWebGLContext(webGLVersion: number) {
delete contexts[webGLVersion];
}
export function setWebGLContext(
webGLVersion: number, gl: WebGLRenderingContext) {
contexts[webGLVersion] = gl;
}
export function getWebGLContext(
webGLVersion: number,
customCanvas?: HTMLCanvasElement|OffscreenCanvas): WebGLRenderingContext {
if (!(webGLVersion in contexts) || customCanvas != null) {
const newCtx = getWebGLRenderingContext(webGLVersion, customCanvas);
if (newCtx !== null) {
contexts[webGLVersion] = newCtx;
} else {
console.log('Could not get context for WebGL version', webGLVersion);
return null;
}
}
const gl = contexts[webGLVersion];
if (gl == null || gl.isContextLost()) {
delete contexts[webGLVersion];
return getWebGLContext(webGLVersion);
}
gl.disable(gl.DEPTH_TEST);
gl.disable(gl.STENCIL_TEST);
gl.disable(gl.BLEND);
gl.disable(gl.DITHER);
gl.disable(gl.POLYGON_OFFSET_FILL);
gl.disable(gl.SAMPLE_COVERAGE);
gl.enable(gl.SCISSOR_TEST);
gl.enable(gl.CULL_FACE);
gl.cullFace(gl.BACK);
return contexts[webGLVersion];
}
function createCanvas(webGLVersion: number) {
if (typeof OffscreenCanvas !== 'undefined' && webGLVersion === 2) {
return new OffscreenCanvas(300, 150);
} else if (typeof document !== 'undefined') {
return document.createElement('canvas');
} else {
throw new Error('Cannot create a canvas in this context');
}
}
function getWebGLRenderingContext(
webGLVersion: number,
customCanvas?: HTMLCanvasElement|OffscreenCanvas): WebGLRenderingContext {
if (webGLVersion !== 1 && webGLVersion !== 2) {
throw new Error('Cannot get WebGL rendering context, WebGL is disabled.');
}
const canvas =
customCanvas == null ? createCanvas(webGLVersion) : customCanvas;
canvas.addEventListener('webglcontextlost', (ev: Event) => {
ev.preventDefault();
delete contexts[webGLVersion];
}, false);
if (webGLVersion === 1) {
return (canvas.getContext('webgl', WEBGL_ATTRIBUTES) ||
canvas.getContext('experimental-webgl', WEBGL_ATTRIBUTES)) as
WebGLRenderingContext;
}
return canvas.getContext('webgl2', WEBGL_ATTRIBUTES) as WebGLRenderingContext;
}