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argminmax_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {backend_util} from '@tensorflow/tfjs-core';
import {GPGPUProgram} from './gpgpu_math';
export class ArgMinMaxProgram implements GPGPUProgram {
variableNames = ['A'];
outputShape: number[];
userCode: string;
constructor(
reduceInfo: backend_util.ReduceInfo, op: 'max'|'min',
firstPass: boolean) {
const {windowSize, batchSize, outSize} = reduceInfo;
if (!firstPass) {
this.variableNames.push('bestIndicesA');
}
this.outputShape = [batchSize, outSize];
const compOp = (op === 'max') ? '>' : '<';
const indexSnippet = firstPass ?
'inOffset + i;' :
'round(getBestIndicesA(batch, inOffset + i));';
this.userCode = `
void main() {
ivec2 coords = getOutputCoords();
int batch = coords[0];
int outIdx = coords[1];
int inOffset = outIdx * ${windowSize};
int bestIndex = inOffset;
float bestValue = getA(batch, bestIndex);
for (int i = 0; i < ${windowSize}; i++) {
int inIdx = ${indexSnippet};
float candidate = getA(batch, inIdx);
if (candidate ${compOp} bestValue) {
bestValue = candidate;
bestIndex = inIdx;
}
}
setOutput(float(bestIndex));
}
`;
}
}