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onoffsocket.js
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const {logEndpoint, EndpointServer} = require( "@matter/main")
const { hasProperty, willUpdate } = require('./utils');
const {battery} = require('./battery')
module.exports = function(RED) {
function MatterOnOffSocket(config) {
RED.nodes.createNode(this,config);
var node = this;
node.bridge = RED.nodes.getNode(config.bridge);
node.name = config.name
node.pending = false
node.pendingmsg = null
node.passthrough = /^true$/i.test(config.passthrough)
node.bat = config.bat;
node.topic = config.topic || false
this.log(`Loading Device node ${node.id}`)
node.status({fill:"red",shape:"ring",text:"not running"});
node.identifying = false
node.identifyEvt = function() {
node.identifying = !node.identifying
if (node.identifying){
node.status({fill:"blue",shape:"dot",text:"identify"});
} else {
node.status({fill:"green",shape:"dot",text:"ready"});
}
};
this.on('input', function(msg) {
switch (msg.topic) {
case 'state':
if (hasProperty(msg, 'payload')) {
node.device.set(msg.payload)
}
if (config.wires.length != 0){
msg.payload = node.device.state
node.send(msg)
} else{
node.error((node.device.state));
}
break;
case 'battery':
if (node.bat){
battery(node, msg)
}
break
default:
if (msg.payload.state == undefined || typeof(msg.payload) != "object"){
msg.payload = state = {state: msg.payload}
}
if (typeof msg.payload.state != "boolean") {
switch (msg.payload.state){
case '1':
case 1:
case 'on':
msg.payload.state = true
break
case '0':
case 0:
case 'off':
msg.payload.state = false
break
case 'toggle':
msg.payload.state = !node.device.state.onOff.onOff
break
}
}
let newData = {
onOff: {
onOff: msg.payload.state,
}
}
//If values are changed then set them & wait for callback otherwise send msg on
if (willUpdate.call(node.device, newData)) {
node.debug(`WILL update, ${newData}`)
node.pending = true
node.pendingmsg = msg
node.device.set(newData).catch((err) => {node.debug(err); node.error('Invalid Input')})
} else {
node.debug(`WONT update, ${newData}`)
if (node.passthrough){
node.send(msg);
}
}
break;
}
});
this.on('serverReady', function() {
var node = this
node.device.events.onOff.onOff$Changed.on(node.stateEvt)
node.device.events.identify.startIdentifying.on(node.identifyEvt)
node.device.events.identify.stopIdentifying.on(node.identifyEvt)
node.status({fill:"green",shape:"dot",text:"ready"});
})
node.stateEvt = function(data, oldValue, context) {
let eventSource = {}
if (hasProperty(context, 'offline')) {
eventSource.local = true
} else {
eventSource.local = false
eventSource.srcAddress = context.exchange.channel.channel.peerAddress
eventSource.srcPort = context.exchange.channel.channel.peerPort
eventSource.fabric = node.bridge.matterServer.state.commissioning.fabrics[context.fabric]
}
if ((node.pending && node.passthrough)) {
var msg = node.pendingmsg
msg.eventSource = eventSource
msg.payload.state=node.device.state.onOff.onOff
node.send(msg);
} else if (!node.pending){
var msg = {payload : {}};
if (node.topic) {msg.topic = node.topic}
msg.eventSource = eventSource
msg.payload.state=node.device.state.onOff.onOff
node.send(msg);
}
node.pending = false
}
this.on('close', async function(removed, done) {
let node = this
let rtype = removed ? 'Device was removed/disabled' : 'Device was restarted'
node.log(`Closing device: ${this.id}, ${rtype}`)
//Remove Matter.js Events
await node.device.events.identify.startIdentifying.off(node.identifyEvt)
await node.device.events.identify.stopIdentifying.off(node.identifyEvt)
await node.device.events.onOff.onOff$Changed.off(node.stateEvt)
//Remove Node-RED Custom Events
node.removeAllListeners('serverReady')
//Remove from Bridge Node Registered
let index = node.bridge.registered.indexOf(node);
if (index > -1) {
node.bridge.registered.splice(index, 1);
}
if (removed){
await node.device.close()
}
done();
});
//Wait till server is started
function waitforserver(node) {
if (!node.bridge.serverReady) {
setTimeout(waitforserver, 100, node)
} else {
node.log('Registering Child......')
node.bridge.emit('registerChild', node)
}
}
waitforserver(node)
}
RED.nodes.registerType("matteronoffsocket",MatterOnOffSocket);
}