forked from google/skia
-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathCrashHandler.cpp
248 lines (211 loc) · 8.75 KB
/
CrashHandler.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/CrashHandler.h"
#include "src/core/SkLeanWindows.h"
#include <stdlib.h>
#if defined(SK_BUILD_FOR_GOOGLE3)
#include "base/process_state.h"
void SetupCrashHandler() { InstallSignalHandlers(); }
#else
#if defined(SK_BUILD_FOR_MAC)
// We only use local unwinding, so we can define this to select a faster implementation.
#define UNW_LOCAL_ONLY
#include <libunwind.h>
#include <cxxabi.h>
static void handler(int sig) {
unw_context_t context;
unw_getcontext(&context);
unw_cursor_t cursor;
unw_init_local(&cursor, &context);
SkDebugf("\nSignal %d:\n", sig);
while (unw_step(&cursor) > 0) {
static const size_t kMax = 256;
char mangled[kMax], demangled[kMax];
unw_word_t offset;
unw_get_proc_name(&cursor, mangled, kMax, &offset);
int ok;
size_t len = kMax;
abi::__cxa_demangle(mangled, demangled, &len, &ok);
SkDebugf("%s (+0x%zx)\n", ok == 0 ? demangled : mangled, (size_t)offset);
}
SkDebugf("\n");
// Exit NOW. Don't notify other threads, don't call anything registered with atexit().
_Exit(sig);
}
#elif defined(SK_BUILD_FOR_UNIX)
// We'd use libunwind here too, but it's a pain to get installed for
// both 32 and 64 bit on bots. Doesn't matter much: catchsegv is best anyway.
#include <cxxabi.h>
#include <dlfcn.h>
#include <string.h>
#if defined(__Fuchsia__)
#include <stdint.h>
// syslog crash reporting from Fuchsia's backtrace_request.h
//
// Special value we put in the first register to let the exception handler know
// that we are just requesting a backtrace and we should resume the thread.
#define BACKTRACE_REQUEST_MAGIC ((uint64_t)0xee726573756d65ee)
// Prints a backtrace, resuming the thread without killing the process.
__attribute__((always_inline)) static inline void backtrace_request(void) {
// Two instructions: one that sets a software breakpoint ("int3" on x64,
// "brk" on arm64) and one that writes the "magic" value in the first
// register ("a" on x64, "x0" on arm64).
//
// We set a software breakpoint to trigger the exception handling in
// crashsvc, which will print the debug info, including the backtrace.
//
// We write the "magic" value in the first register so that the exception
// handler can check for it and resume the thread if present.
#ifdef __x86_64__
__asm__("int3" : : "a"(BACKTRACE_REQUEST_MAGIC));
#endif
#ifdef __aarch64__
// This is what gdb uses.
__asm__(
"mov x0, %0\n"
"\tbrk 0"
:
: "r"(BACKTRACE_REQUEST_MAGIC)
: "x0");
#endif
}
#else
#include <execinfo.h>
#endif
static void handler(int sig) {
#if defined(__Fuchsia__)
backtrace_request();
#else
void* stack[64];
const int count = backtrace(stack, SK_ARRAY_COUNT(stack));
char** symbols = backtrace_symbols(stack, count);
SkDebugf("\nSignal %d [%s]:\n", sig, strsignal(sig));
for (int i = 0; i < count; i++) {
Dl_info info;
if (dladdr(stack[i], &info) && info.dli_sname) {
char demangled[256];
size_t len = SK_ARRAY_COUNT(demangled);
int ok;
abi::__cxa_demangle(info.dli_sname, demangled, &len, &ok);
if (ok == 0) {
SkDebugf(" %s\n", demangled);
continue;
}
}
SkDebugf(" %s\n", symbols[i]);
}
#endif
// Exit NOW. Don't notify other threads, don't call anything registered with
// atexit().
_Exit(sig);
}
#endif
#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_UNIX)
#include <signal.h>
void SetupCrashHandler() {
static const int kSignals[] = {
SIGABRT,
SIGBUS,
SIGFPE,
SIGILL,
SIGSEGV,
SIGTRAP,
};
for (size_t i = 0; i < sizeof(kSignals) / sizeof(kSignals[0]); i++) {
// Register our signal handler unless something's already done so (e.g. catchsegv).
void (*prev)(int) = signal(kSignals[i], handler);
if (prev != SIG_DFL) {
signal(kSignals[i], prev);
}
}
}
#elif defined(SK_BUILD_FOR_WIN)
#include <DbgHelp.h>
#include "include/private/SkMalloc.h"
static const struct {
const char* name;
const DWORD code;
} kExceptions[] = {
#define _(E) {#E, E}
_(EXCEPTION_ACCESS_VIOLATION),
_(EXCEPTION_BREAKPOINT),
_(EXCEPTION_INT_DIVIDE_BY_ZERO),
_(EXCEPTION_STACK_OVERFLOW),
// TODO: more?
#undef _
};
static LONG WINAPI handler(EXCEPTION_POINTERS* e) {
const DWORD code = e->ExceptionRecord->ExceptionCode;
SkDebugf("\nCaught exception %u", code);
for (size_t i = 0; i < SK_ARRAY_COUNT(kExceptions); i++) {
if (kExceptions[i].code == code) {
SkDebugf(" %s", kExceptions[i].name);
}
}
SkDebugf("\n");
// We need to run SymInitialize before doing any of the stack walking below.
HANDLE hProcess = GetCurrentProcess();
SymInitialize(hProcess, 0, true);
STACKFRAME64 frame;
sk_bzero(&frame, sizeof(frame));
// Start frame off from the frame that triggered the exception.
CONTEXT* c = e->ContextRecord;
frame.AddrPC.Mode = AddrModeFlat;
frame.AddrStack.Mode = AddrModeFlat;
frame.AddrFrame.Mode = AddrModeFlat;
#if defined(_X86_)
frame.AddrPC.Offset = c->Eip;
frame.AddrStack.Offset = c->Esp;
frame.AddrFrame.Offset = c->Ebp;
const DWORD machineType = IMAGE_FILE_MACHINE_I386;
#elif defined(_AMD64_)
frame.AddrPC.Offset = c->Rip;
frame.AddrStack.Offset = c->Rsp;
frame.AddrFrame.Offset = c->Rbp;
const DWORD machineType = IMAGE_FILE_MACHINE_AMD64;
#elif defined(_M_ARM64)
frame.AddrPC.Offset = c->Pc;
frame.AddrStack.Offset = c->Sp;
frame.AddrFrame.Offset = c->Fp;
const DWORD machineType = IMAGE_FILE_MACHINE_ARM64;
#endif
while (StackWalk64(machineType,
GetCurrentProcess(),
GetCurrentThread(),
&frame,
c,
nullptr,
SymFunctionTableAccess64,
SymGetModuleBase64,
nullptr)) {
// Buffer to store symbol name in.
static const int kMaxNameLength = 1024;
uint8_t buffer[sizeof(IMAGEHLP_SYMBOL64) + kMaxNameLength];
sk_bzero(buffer, sizeof(buffer));
// We have to place IMAGEHLP_SYMBOL64 at the front, and fill in
// how much space it can use.
IMAGEHLP_SYMBOL64* symbol = reinterpret_cast<IMAGEHLP_SYMBOL64*>(&buffer);
symbol->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
symbol->MaxNameLength = kMaxNameLength - 1;
// Translate the current PC into a symbol and byte offset from the symbol.
DWORD64 offset;
SymGetSymFromAddr64(hProcess, frame.AddrPC.Offset, &offset, symbol);
SkDebugf("%s +%x\n", symbol->Name, offset);
}
// Exit NOW. Don't notify other threads, don't call anything registered with atexit().
_exit(1);
// The compiler wants us to return something. This is what we'd do
// if we didn't _exit().
return EXCEPTION_EXECUTE_HANDLER;
}
void SetupCrashHandler() {
SetUnhandledExceptionFilter(handler);
}
#else
void SetupCrashHandler() { }
#endif
#endif // SK_BUILD_FOR_GOOGLE3?