-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathFindDialogOptions.cs
51 lines (48 loc) · 1.78 KB
/
FindDialogOptions.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using AC;
public class FindDialogOptions : EditorWindow
{
[MenuItem("Adventure Creator/Find Dialog Options")]
static void Init()
{
FindDialogOptions window = (FindDialogOptions)EditorWindow.GetWindow(typeof(FindDialogOptions));
window.Show();
}
void OnGUI()
{
if (GUILayout.Button("Search"))
{
Search();
}
}
void Search()
{
string[] guids = AssetDatabase.FindAssets("t:Scene");
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(path);
Scene scene = EditorSceneManager.OpenScene(path, OpenSceneMode.Single);
AC.Conversation[] conversations = FindObjectsOfType<AC.Conversation>();
foreach (AC.Conversation conversation in conversations)
{
foreach (ButtonDialog dialogOption in conversation.options)
{
string label = dialogOption.label;
Debug.Log("Found Dialog Option " + "* " + label + " *" + " in Conversation " + conversation.gameObject.name + " in scene " + sceneAsset.name);
using (StreamWriter writer = new StreamWriter("dialogoptions.txt", true))
{
writer.WriteLine("Found Dialog Option " + label + " in Conversation " + conversation.gameObject.name + " in scene " + sceneAsset.name);
}
}
}
EditorSceneManager.CloseScene(scene, true);
}
}
}