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Copy pathFuncs.cpp
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Funcs.cpp
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#include <iostream>
#include "Funcs.h"
#include <iostream>
#include <iomanip>
#include <string>
#include <cstdlib>
#include <ctime>
#include <cmath>
#include <math.h>
#include <fstream>
/*Prints the board for the console*/
void printBoard(char board[][cols],Info player1 ,Info player2){
int i, j;
cout << endl<< endl<< endl;
cout << " \t\t\t\t\t\t\t\t " << player1.name << " VS " << player2.name << endl;
cout << endl;
cout << "\t\t\t\t\t\t\t\t\t"<< player1.name<< endl;
cout << endl;
cout << "\t\t\t\t\t\t\t\t PIECES WON :" << player1.pieces_won<< endl;
cout << endl<< endl<< endl;
cout <<"\t\t\t\t\t\t\t +---+---+---+---+---+---+---+---+" << endl;
for (i=0; i<8; ++i)
{
cout << "\t\t\t\t\t\t\t";
cout <<" " << i << " |";
for (j=0; j<8; j++)
{
cout<< " " << board[i][j]<< " |" ;
}
cout <<endl;
cout << "\t\t\t\t\t\t\t";
cout <<" +---+---+---+---+---+---+---+---+" << endl;
}
cout << "\t\t\t\t\t\t\t";
cout <<" 0 1 2 3 4 5 6 7";
cout << endl<<endl<<endl<<endl;
cout <<"\t\t\t\t\t\t\t\t\t"<< player2.name<< endl;
cout << endl;
cout << "\t\t\t\t\t\t\t\t PIECES WON :" << player2.pieces_won<< endl;
cout << endl;
}
/*Time function for overall delay of actions*/
void wait(int number_of_seconds){
bool time_up=false;
time_t start_time=time(0);
do{
time_t finish_time=time(0);
int time_taken=static_cast<int>(finish_time-start_time);
if(time_taken==number_of_seconds)
time_up=true;
}while(!time_up);
}
/*Swaps piece between chosen boxes by the player*/
void swap_piece(char board [][cols] ,int j, int k, int l ,int m){
int temp;
cout<<"\t\t\t\t\t\t\t SWAPPING FROM:";
cout << "["<< j << "]"<< "[" << k<< "]";
cout << " TO:" ;
cout << " ["<< l << "]"<< "[" << m << "]"<<endl;
temp = board[j][k];
board[j][k] = board[l][m];
board[l][m] = temp;
}
/*Checks if movement is valid*/
bool move_is_valid(char board[][cols] ,int player,int j, int k, int l, int m){
bool valid_move=false;
//char temp=' ';
/*Regular move*/
if(j - l == -1 || j - l == 1){
if(k - m == 1 || k - m == -1){
valid_move=true;
}
}
/* jump move*/
if(j - l == -2 || j- l == 2){
if(k - m == -2 || k - m == 2){
valid_move=true;
}
}
return valid_move;
}
/*Checks to see if player can win piece*/
bool player_can_win_piece(char board[][cols], int j, int k, int l, int m){
bool can_win=false;
if(j - l == -2 || j - l ==2 || k-m == 2 || k - m == -2)
if(board[l][m]==' '){
can_win=true;
}
return can_win;
}
/*Wins piece if player can win piece*/
int win_piece(char board[][cols] ,int current_player,int player,int &pieceswon, int j, int k, int l, int m){
/*if(move_is_valid(board,current_player,j,k,l,m)){*/
if(player==1 && board[j][k]=='w' && board[l][m]==' '){
if((l-j<0&&m-k<0) && board[j-1][k-1]=='r'){
char temp=' ';
board[j-1][k-1]=temp;
pieceswon++;
}
else if((l-j<0&&m-k>0) && board[j-1][k+1]=='r'){
char temp=' ';
board[j-1][k+1]=temp;
pieceswon++;
}
else if((l-j>0&&m-k<0) && board[j+1][k-1]=='r'){
char temp=' ';
board[j+1][k-1]=temp;
pieceswon++;
}
else if((l-j>0&&m-k>0) && board[j+1][k+1]=='r'){
char temp=' ';
board[j+1][k+1]=temp;
pieceswon++;
}
}
else{
if(player==2 && board[j][k]=='r' && board[l][m]==' '){
if((l-j<0 && m-k < 0 )&& board[j-1][k-1]=='w'){
char temp=' ';
board[j-1][k-1]=temp;
pieceswon++;
}
else if((l-j<0 && m-k >0) && board[j-1][k+1]=='w'){
char temp=' ';
board[j-1][k+1]=temp;
pieceswon++;
}
else if((l-j>0 && m-k <0)&& board[j+1][k-1]=='w'){
char temp=' ';
board[j+1][k-1]=temp;
pieceswon++;
}
else if((l-j >0 && m-k>0) && board[j+1][k+1]=='w'){
char temp=' ';
board[j+1][k+1]=temp;
pieceswon++;
}
}
}
return pieceswon;
}
/*This function crowns the player by capitalizing his/her piece when it reaches opposite side*/
void king_me(char board[][cols],int player, int l,int m ){
char temp=' ';
if(player==1){
if(l==7){
temp=toupper(board[l][m]);
board[l][m]=temp;
}
}
else if(player==2){
if(l==0){
temp=toupper(board[l][m]);
board[l][m]=temp;
}
}
}
/*Checks if selected piece is a king*/
bool isKing(char board[][cols],int player, int j, int k){
bool is_a_king=false;
if (player==1 && board[j][k]=='W'){
is_a_king=true;
}
else if(player==2 && board[j][k]=='R'){
is_a_king=true;
}
return is_a_king;
}
/*Checks and allow additional movement privileges to the king*/
bool allow_king(char board[][cols],int player,int j ,int k,int l, int m){
bool allowKing=false;
int row,col;
char temp=' ';
/*allows long up right movement if piece is a king*/
if(player==1 && l-j<0 && m-k>0 && board[l][m]==temp){
for(row=j; row >=l; row--){
for(col=k; col <=m; col++){
if((board[row][col]==temp||board[row][col]=='r'||board[row][col]=='R')&&(board[row-1][col+1]=temp||board[row-1][col+1]=='r'||board[row-1][col+1]=='R')){
if((board[row][col]=='r' ||board[row][col]=='R') && board[row-1][col+1]==temp){
allowKing= true;
}
else if((board[row][col]==temp) && (board[row-1][col+1]=='R'|| board[row-1][col+1]=='r')){
if(board[row-2][col+2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==1 && l-j>0 &&m-k<0 && board[l][m]==temp){
for(row=j; row <=l; row++){
for(col=k; col >=m; col--){
if((board[row][col]==temp||board[row][col]=='r'||board[row][col]=='R')&&(board[row+1][col-1]=temp||board[row+1][col-1]=='r'||board[row+1][col-1]=='R')){
if((board[row][col]=='r' ||board[row][col]=='R') && board[row+1][col-1]==temp){
allowKing =true;
}
else if((board[row][col]==temp) && (board[row+1][col-1]=='R'|| board[row+1][col-1]=='r')){
if(board[row+2][col-2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==1 && l-j>0 && m-k>0 && board[l][m]==temp){
for(row=j; row <=l; row++){
for(col=k; col <=m; col++){
if((board[row][col]==temp||board[row][col]=='r'||board[row][col]=='R')&&(board[row+1][col+1]=temp||board[row+1][col+1]=='r'||board[row+1][col+1]=='R')){
if((board[row][col]=='r' ||board[row][col]=='R') && board[row+1][col+1]==temp){
allowKing= true;
}
else if((board[row][col]==temp)&& (board[row+1][col+1]=='R'|| board[row+1][col+1]=='r')){
if(board[row+2][col+2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==1 && l-j<0 && m-k<0 && board[l][m]==temp){
for(row=j; row >=l; row--){
for(col=k; col >=m; col--){
if((board[row][col]==temp||board[row][col]=='r'||board[row][col]=='R')&&(board[row-1][col-1]=temp||board[row-1][col-1]=='r'||board[row-1][col-1]=='R')){
if((board[row][col]=='r' ||board[row][col]=='R') && board[row-1][col-1]==temp){
allowKing= true;
}
else if((board[row][col]==temp) && (board[row-1][col-1]=='R'|| board[row-1][col-1]=='r')){
if(board[row-2][col-2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==2 && l-j<0 && m-k>0 && board[l][m]==temp){
for(row=j; row >=l; row--){
for(col=k; col <=m; col++){
if((board[row][col]==temp||board[row][col]=='w'||board[row][col]=='W')&&(board[row-1][col+1]=temp||board[row-1][col+1]=='w'||board[row-1][col+1]=='W')){
if((board[row][col]=='w' ||board[row][col]=='W') && board[row-1][col+1]==temp){
allowKing =true;
}
else if((board[row][col]==temp) && (board[row-1][col+1]=='W'|| board[row-1][col+1]=='w')){
if(board[row-2][col+2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==2 && l-j>0 &&m-k<0 && board[l][m]==temp){
for(row=j; row <=l; row++){
for(col=k; col >=m; col++){
if((board[row][col]==temp||board[row][col]=='w'||board[row][col]=='W')&&(board[row+1][col-1]=temp||board[row+1][col-1]=='w'||board[row+1][col-1]=='W')){
if((board[row][col]=='w' ||board[row][col]=='W') && board[row+1][col-1]==temp){
allowKing =true;
}
else if((board[row][col]==temp) && (board[row+1][col-1]=='W'|| board[row+1][col-1]=='w')){
if(board[row+2][col-2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==2 && l-j>0 && m-k>0 && board[l][m]==temp){
for(row=j; row <=l; row++){
for(col=k; col <=m; col++){
if((board[row][col]==temp||board[row][col]=='w'||board[row][col]=='W')&&(board[row+1][col+1]=temp||board[row+1][col+1]=='w'||board[row+1][col+1]=='W')){
if((board[row][col]=='w' ||board[row][col]=='W') && board[row+1][col+1]==temp){
allowKing =true;
}
else if((board[row][col]==temp) && (board[row+1][col+1]=='W'|| board[row+1][col+1]=='w')){
if(board[row+2][col+2]==temp){
allowKing=true;
}
}
}
}
}
}
else if(player==2 && l-j<0 && m-k<0 && board[l][m]==temp){
for(row=j; row <=l; row--){
for(col=k; col >=m; col--){
if((board[row][col]==temp||board[row][col]=='w'||board[row][col]=='W')&&(board[row-1][col-1]=temp||board[row-1][col-1]=='W'||board[row-1][col-1]=='w')){
if((board[row][col]=='w' ||board[row][col]=='W') && board[row-1][col-1]==temp){
allowKing= true;
}
else if((board[row][col]==temp) && (board[row-1][col-1]=='W'|| board[row-1][col-1]=='w')){
if(board[row-2][col-2]==temp){
allowKing=true;
}
}
}
}
}
}
return allowKing;
}
/*checks the occurrence of other pieces and picks then for the king*/
int win_for_king(char board[][cols],int player,int pieceswon ,int j ,int k,int l, int m){
int row;
int col;
char temp=' ';
if(player==1 && l-j<0 && m-k>0 && board[l][m]==temp){
for(row=j; row!=l;row--){
for(col=k; col!=m; col++){
if(board[row][col]=='r'|| board [row][col]=='R'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==1 && l-j>0 &&m-k<0 && board[l][m]==temp){
for(row=j; row !=l; row++){
for(col=k; col !=m; col--){
if(board[row][col]=='r' || board[row][col]=='R'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==1 && l-j>0 && m-k>0 && board[l][m]==temp){
for(row=j; row !=l; row++){
for(col=k; col !=m; col++){
if (board[row][col]=='r' || board[row][col]=='R'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==1 && l-j<0 && m-k<0 && board[l][m]==temp){
for(row=j; row !=l; row--){
for(col=k; col !=m; col--){
if(board[row][col]=='r' || board[row][col]=='R'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==2 && l-j<0 && m-k>0 && board[l][m]==temp){
for(row=j; row !=l; row--){
for(col=k; col !=m; col++){
if(board[row][col]=='w' || board[row][col]=='W'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==2 && l-j>0 &&m-k<0 && board[l][m]==temp){
for(row=j; row !=l; row++){
for(col=k; col !=m; col--){
if(board[row][col]=='w'|| board[row][col]=='W'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==2 && l-j>0 && m-k>0 && board[l][m]==temp){
for(row=j; row !=l; row++){
for(col=k; col !=m; col++){
if(board[row][col]=='w' || board[row][col]=='W'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
else if(player==2 && l-j<0 && m-k<0 && board[l][m]==temp){
for(row=j; row !=l; row--){
for(col=k; col !=m; col--){
if(board[row][col]=='w' || board[row][col]=='W'){
board[row][col]=temp;
pieceswon++;
}
}
}
}
return pieceswon;
}
/*Checks if game is over , if game is over it returns the number of pieces won by the user*/
bool game_over(Info player1, Info player2){
bool over=false;
if(player1.number==1 && player1.pieces_won >=8){
cout << "\t\t\t\t\t\t\tGAME OVER!" << endl;
cout <<player1.name << "WON WITH :" << player1.pieces_won << endl;
return true;
}
else if(player2.number==2 && player2.pieces_won>=8){
cout << "\t\t\t\t\t\tGAME OVER!"<< endl;
cout << player2.name << "WON WITH :" << player2.pieces_won << endl;
return true;
}
return over;
}