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I have a problem I work with Unity 2022.3.39f1 and more versions. It happens everywhere I tried. I also downloaded your Steamworks.NET as unitypackage (Steamworks.NET_2024.8.0.unitypackage file).
Steam API works fine in games built on Windows, Linux and MacOS (only on Intel architecture). Builds for newer MacOS devices with ARM architecture work in the same way but every method that is called from your Steam API wrapper does not even work like I have never called it - that means cloud saves, achievements etc. do not work.
Could you help me to find a solution for this problem?
The text was updated successfully, but these errors were encountered:
Strange, we're using the same version (2024.8.0) also on Unity 2022.3 but it's the opposite. It has fixed issues we were having on macOS M1 / Apple Silicon, but now it doesn't work on Windows.
Downgrading Steamworks to 20.2.0 fixes Windows again. No other changes, just the version of Steamworks where 2024.8.0 breaks and gives "unknown assembly" during Init(), while 20.2.0 is fine.
I have a problem I work with Unity 2022.3.39f1 and more versions. It happens everywhere I tried. I also downloaded your Steamworks.NET as unitypackage (Steamworks.NET_2024.8.0.unitypackage file).
Steam API works fine in games built on Windows, Linux and MacOS (only on Intel architecture). Builds for newer MacOS devices with ARM architecture work in the same way but every method that is called from your Steam API wrapper does not even work like I have never called it - that means cloud saves, achievements etc. do not work.
Could you help me to find a solution for this problem?
The text was updated successfully, but these errors were encountered: