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background.js
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const t = new bt.Turtle();
const width = 125;
const height = 125;
setDocDimensions(width, height);
function drawTinyFlower(t, centerX, centerY, size, color) {
const halfWidth = size / 2;
const halfHeight = size * 0.75;
const tailLength = size * 0.5;
// Create a single path for the entire flower
const flowerPath = [
[centerX, centerY - halfHeight],
[centerX - halfWidth, centerY],
[centerX, centerY + halfHeight],
[centerX + halfWidth, centerY],
[centerX, centerY - halfHeight],
[centerX, Math.max(0, centerY - halfHeight - tailLength)]
];
// Draw and fill the flower in one step
drawLines([flowerPath], { fill: color, stroke: 'black', strokeWidth: 0.5 });
}
function drawRandomColorFlowers(count) {
const tinyFlowerSize = 3.2;
const colors = ['red', 'blue', 'pink', 'purple', 'white'];
for (let i = 0; i < count; i++) {
const randomX = bt.randInRange(10, 115); // Adjusted x-coordinate range
const randomY = bt.randInRange(10, 63); // Adjusted y-coordinate range
const randomColor = colors[Math.floor(bt.randInRange(0, colors.length))];
drawTinyFlower(t, randomX, randomY, tinyFlowerSize, randomColor);
}
}
// Draw the background layers
const ground = [
[
[0, 3 * 0],
[125, 3 * 0],
[125, height],
[0, height]
]
];
const top = [
[
[0, 3 * height / 4],
[125, 3 * height / 4],
[125, height],
[0, height]
]
];
const middle2 = [
[
[0, 4.25 * height / 6],
[125, 4.25 * height / 6],
[125, height],
[0, height]
]
];
const middle1 = [
[
[0, 4 * height / 6],
[125, 4 * height / 6],
[125, height],
[0, height]
]
];
const down = [
[
[0, 3 * height / 6],
[125, 3 * height / 6],
[125, height],
[0, height]
]
];
drawLines(ground, { fill: "#32a467", stroke: "#29636A" });
drawLines(down, { fill: "#dfecf6", stroke: "#F4CA90" });
drawLines(middle1, { fill: "#72aee0", stroke: "#C7B087" });
drawLines(middle2, { fill: "#5693dc", stroke: "#99977E" });
drawLines(top, { fill: "#0149aa", stroke: "#83c0ea" });
// Draw the flowers
drawRandomColorFlowers(125);
const finalLines = [];
// Function to draw and fill a square
function drawAndFillSquare(t, centerX, centerY, halfSize) {
t.up();
t.goTo([centerX - halfSize, centerY - halfSize]);
t.down();
// Draw the square
t.goTo([centerX + halfSize, centerY - halfSize]);
t.goTo([centerX + halfSize, centerY + halfSize]);
t.goTo([centerX - halfSize, centerY + halfSize]);
t.goTo([centerX - halfSize, centerY - halfSize]);
// Fill the square
drawLines(t.lines(), { fill: 'rgb(210, 180, 140)' }); // Light brown color
}
// Draw and fill the square
const squareSize = 20;
const centerX = width / 2 + 10;
const centerY = height / 2 - 20;
const halfSize = squareSize / 2;
drawAndFillSquare(t, centerX, centerY, halfSize);
// Draw the small rectangle
const rectangleWidth = 4;
const rectangleLength = 4;
const halfRectangleWidth = rectangleWidth / 2;
const halfRectangleLength = rectangleLength / 2;
t.up();
t.goTo([centerX - halfRectangleLength, centerY - halfRectangleWidth]);
t.down();
t.goTo([centerX + halfRectangleLength, centerY - halfRectangleWidth]);
t.goTo([centerX + halfRectangleLength, centerY + halfRectangleWidth]);
t.goTo([centerX - halfRectangleLength, centerY + halfRectangleWidth]);
t.goTo([centerX - halfRectangleLength, centerY - halfRectangleWidth]);
drawLines(t.lines(), { fill: 'rgb(210, 180, 140)' });
// Draw the isosceles trapezium
const baseWidth = 20;
const topWidth = 10;
const centerX1 = width / 2 + 10;
const centerY1 = height / 2;
const halfBaseWidth = baseWidth / 2;
const halfTopWidth = topWidth / 2;
t.up();
t.goTo([centerX1 - halfBaseWidth, centerY1 - halfBaseWidth]);
t.down();
t.goTo([centerX1 + halfBaseWidth, centerY1 - halfBaseWidth]);
t.goTo([centerX1 + halfTopWidth, centerY1 + halfTopWidth]);
t.goTo([centerX1 - halfTopWidth, centerY1 + halfTopWidth]);
t.goTo([centerX1 - halfBaseWidth, centerY1 - halfBaseWidth]);
drawLines(t.lines(), { fill: 'rgb(210, 180, 140)' });
// Function to draw rotated square with rectangles
function drawRotatedSquareWithRectangles(t, squareX, squareY, sideLength, angle) {
const radians = angle * (Math.PI / 180);
const points = [];
// Calculate the square's vertices
for (let i = 0; i < 4; i++) {
points.push([
squareX + sideLength * Math.cos(radians + i * Math.PI / 2),
squareY + sideLength * Math.sin(radians + i * Math.PI / 2)
]);
}
// Draw the square
t.up();
t.goTo(points[0]);
t.down();
for (let i = 1; i <= points.length; i++) {
t.goTo(points[i % points.length]);
}
drawLines(t.lines(), { fill: 'rgb(210, 180, 140)' });
// Draw rectangles on each vertex of the square
const rectangleWidth = 4;
const rectangleLength = 15;
points.forEach((vertex, index) => {
const rectanglePoints = [
vertex,
[vertex[0] + rectangleLength * Math.cos(radians + index * Math.PI / 2), vertex[1] + rectangleLength * Math.sin(radians + index * Math.PI / 2)],
[vertex[0] + rectangleLength * Math.cos(radians + index * Math.PI / 2) + rectangleWidth * Math.sin(radians + index * Math.PI / 2), vertex[1] + rectangleLength * Math.sin(radians + index * Math.PI / 2) - rectangleWidth * Math.cos(radians + index * Math.PI / 2)],
[vertex[0] + rectangleWidth * Math.sin(radians + index * Math.PI / 2), vertex[1] - rectangleWidth * Math.cos(radians + index * Math.PI / 2)],
vertex
];
t.up();
t.goTo(rectanglePoints[0]);
t.down();
for (let i = 1; i <= rectanglePoints.length; i++) {
t.goTo(rectanglePoints[i % rectanglePoints.length]);
}
drawLines(t.lines(), { fill: 'rgb(210, 180, 140)' });
});
}
// Draw the rotated square with rectangles
const squareSide = 5;
const squareX = 72;
const squareY = 70;
const angles = [0, 15, 30, 45, 60, 75, 90];
const randomAngle = angles[Math.floor(Math.random() * angles.length)];
drawRotatedSquareWithRectangles(t, squareX, squareY, squareSide, randomAngle);
const points = [
[0, 0],
[125, 0],
[125, 57],
[0, 95]
];
// Draw and fill the area
drawLines([points], { fill: 'black', stroke: 'none' });
const waveY = 80;
const sunRadius = 18;
// turtle at center
const turtle = new bt.Turtle()
.setAngle(0);
// clouds-1 triangle
turtle.jump([sunRadius * 2.2 - 54, height - 30]);
for (let i = 0; i < 1; i++) {
let angle = 115;
turtle.up().setAngle(0).forward(15).setAngle(-angle / 2).down();
for (let i = 0; i < 2; i++) {
for (let j = 0; j < 3.8; j++) {
turtle.left(angle).arc(-angle, 8);
}
turtle.right(90);
for (let j = 0; j < 4; j++) {
turtle.left(angle).arc(-angle, 4);
}
turtle.setAngle(18 - angle / 2);
}
turtle.setAngle(0).up().forward(27);
}
// draw it
drawLines(turtle.lines(), {
fill: "black",
stroke: "grey",
width: 8
});
//
// const randomA = Math.floor(Math.random() * (10+20)); // Random x between 30 and 100
// const constantB = height -55;
// turtle.jump([randomA, constantB]);
// for (let i = 0; i < 1; i++) {
// let angle = 180;
// turtle.up().setAngle(0).forward(14).setAngle(-angle / 2).down();
// for (let i = 0; i < 1; i++) {
// for (let j = 0; j < 2; j++) {
// //length
// turtle.left(angle).arc(-angle, 4);
// }
// turtle.right(9);
// for (let j = 0; j < 4; j++) {
// // breadth
// turtle.left(angle).arc(-angle, 8);
// }
// }
// }
const randomX = Math.floor(Math.random() * (90 - 30 + 1)) + 30; // Random x between 30 and 100
const constantY = height - 25;
turtle.jump([randomX, constantY]);
for (let i = 0; i < 1; i++) {
let angle = 115;
turtle.up().setAngle(100).forward(14).setAngle(-angle / 2).down();
for (let i = 0; i < 1; i++) {
for (let j = 0; j < 2.3; j++) {
//length
turtle.left(angle).arc(-angle, 4);
}
turtle.right(9);
for (let j = 0; j < 3; j++) {
// breadth
turtle.left(angle).arc(-angle, 4);
}
}
}
// draw it
drawLines(turtle.lines(), {
fill: "black",
stroke: "lightgrey",
width: 7
});
drawLines(ground, { fill: "#32a467", stroke: "#29636A" });
drawLines(down, { fill: "#dfecf6", stroke: "#F4CA90" });
drawLines(middle1, { fill: "#72aee0", stroke: "#C7B087" });
drawLines(middle2, { fill: "#5693dc", stroke: "#99977E" });
drawLines(top, { fill: "#2d6fa1", stroke: "#83c0ea" });
const rr = bt.randInRange;
const moon = rr(15, 25);
// Draw a circle at a random position with a random size
const kites = new bt.Turtle();
bt.join(finalLines, t.lines());
function drawMoonWithRings(t) {
const moonRadius = rr(5, 10); // Random radius between 5 and 10
const x = rr(40, 95);
const y = 89; // Fixed y position
const steps = 100;
const angleStep = (2 * Math.PI) / steps;
// Function to draw a circle
function drawCircle(radius, fill) {
const circlePath = [];
for (let step = 0; step <= steps; step++) {
const pointX = x + radius * Math.cos(step * angleStep);
const pointY = y + radius * Math.sin(step * angleStep);
circlePath.push([pointX, pointY]);
}
drawLines([circlePath], { fill: fill, stroke: fill });
}
// Draw outer black ring
drawCircle(moonRadius + 15, '#aac8ed');
// Draw middle white ring
drawCircle(moonRadius + 10, '#fda944');
// Draw inner grey ring
drawCircle(moonRadius + 5, '#fdc33b');
// Draw the moon
drawCircle(moonRadius, '#fafbfd');
}
// Draw moon with rings
drawMoonWithRings(t);
drawLines(finalLines);
// Draw and fill the area
drawLines([points], { fill: 'black', stroke: 'none' });
const waveY = 80;
const sunRadius = 18;
// turtle at center
const turtle = new bt.Turtle()
.setAngle(0);
// clouds-1 triangle
turtle.jump([sunRadius * 2.2 - 54, height - 30]);
for (let i = 0; i < 1; i++) {
let angle = 115;
turtle.up().setAngle(0).forward(15).setAngle(-angle / 2).down();
for (let i = 0; i < 2; i++) {
for (let j = 0; j < 3.8; j++) {
turtle.left(angle).arc(-angle, 8);
}
turtle.right(90);
for (let j = 0; j < 4; j++) {
turtle.left(angle).arc(-angle, 4);
}
turtle.setAngle(18 - angle / 2);
}
turtle.setAngle(0).up().forward(27);
}
// draw it
drawLines(turtle.lines(), {
fill: "black",
stroke: "grey",
width: 8
});
//
bt.join(finalLines, t.lines());
drawLines(finalLines);