Releases: rdoeffinger/xwa_ddraw_d3d11
Releases · rdoeffinger/xwa_ddraw_d3d11
v1.4.6
- Experimental joystick emulation. Allows playing with mouse or keyboard instead.
v1.4.5
- Add AutoPatch support. Removes the need to manually enable software cursor in TIE95/XWING95.
v1.4.4
- Improved font quality for pre-XWA games.
- Support automatic mipmap generation for XvT.
Helps avoid texture flickering when moving
towards an object. - Switch text files to CRLF so they display right in outdated editors like notepad.
v1.4.3
- added Lanczos scaler
- experimental windowed mode
- document recommended XvT graphics setting
- support XvT option to disable bilinear texture scaling
- binary now signed
- minor bug fix
v1.4.2
Lots of CPU usage and performance optimizations.
Should not be particularly noticeable on most systems as they are much faster than what is need to run these games.
v1.4.1
- Set CPU affinity to single core by default
- Add option to sleep after each frame to reduce CPU usage
- Fix incorrect backbuffer resolve
- Minor optmizations
Note: the 2d_lag_test file is for people having issues with very slow logo/videos/... I don't know if it breaks or fixes anything, for me both versions work the same. Feedback welcome.
v1.4 (forked version)
- Support for all games in the X-Wing/TIE series
- Fullscreen option in cfg file for e.g. stereoscopic mode
- Alternative, smoother scaling mode for 2D content