-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathDay17.swift
237 lines (175 loc) · 4.94 KB
/
Day17.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
import Foundation
import Tools
final class Day17Solver: DaySolver {
let dayNumber: Int = 17
struct Input {
let program: [Int]
}
private enum Tile: Equatable {
case scaffold
case empty
case robot(direction: Direction)
}
private var tiles: [Point2D: Tile] = [:]
private func printGame(with tiles: [Point2D: Tile]) {
let minX = tiles.keys.map(\.x).min()!
let minY = tiles.keys.map(\.y).min()!
let maxX = tiles.keys.map(\.x).max()!
let maxY = tiles.keys.map(\.y).max()!
for y in minY ... maxY {
var line = ""
for x in minX ... maxX {
switch tiles[.init(x: x, y: y)] {
case nil: line += "?"
case .scaffold: line += "#"
case .empty: line += "."
case .robot(let direction):
switch direction {
case .north: line += "^"
case .west: line += "<"
case .east: line += ">"
case .south: line += "v"
default: fatalError()
}
}
}
}
}
func solvePart1(withInput input: Input) -> Int {
let intcode = IntcodeProcessor(program: input.program)
var position = Point2D()
while true {
guard let output = intcode.continueProgramTillOutput(input: []) else {
break
}
switch output {
case 35:
tiles[position] = .scaffold
position.x += 1
case 46:
tiles[position] = .empty
position.x += 1
case 10:
position.x = 0
position.y += 1
case 60: // <
tiles[position] = .robot(direction: .west)
position.x += 1
case 62: // >
tiles[position] = .robot(direction: .east)
position.x += 1
case 94: // ^
tiles[position] = .robot(direction: .north)
position.x += 1
case 118: // v
tiles[position] = .robot(direction: .south)
position.x += 1
default: fatalError()
}
}
// printGame(with: tiles)
let minX = tiles.keys.map(\.x).min()!
let minY = tiles.keys.map(\.y).min()!
let maxX = tiles.keys.map(\.x).max()!
let maxY = tiles.keys.map(\.y).max()!
var sum = 0
for y in minY ..< maxY {
for x in minX ..< maxX {
let point = Point2D(x: x, y: y)
let isIntersection = tiles[point] == .scaffold
&& tiles[point + Point2D(x: 0, y: -1)] == .scaffold
&& tiles[point + Point2D(x: 0, y: 1)] == .scaffold
&& tiles[point + Point2D(x: 1, y: 0)] == .scaffold
&& tiles[point + Point2D(x: -1, y: 0)] == .scaffold
if isIntersection {
sum += point.x * point.y
}
}
}
return sum
}
func solvePart2(withInput input: Input) -> Int {
var position: Point2D!
var direction: Direction = .north
for (point, tile) in tiles {
if case .robot = tile {
position = point
break
}
}
var instructions: [String] = []
var counter = 0
while true {
var newPosition = position.moved(to: direction)
if tiles[newPosition] == .scaffold {
position = newPosition
counter += 1
} else {
newPosition = position.moved(to: direction.right)
if tiles[newPosition] == .scaffold {
direction = direction.right
if counter > 1 {
instructions += [String(counter)]
counter = 0
}
instructions += ["R"]
continue
}
newPosition = position.moved(to: direction.left)
if tiles[newPosition] == .scaffold {
direction = direction.left
if counter > 1 {
instructions += [String(counter)]
counter = 0
}
instructions += ["L"]
continue
}
if counter > 0 {
instructions += [String(counter)]
counter = 0
}
break
}
}
// print(instructions)
/*
Solved resulting subdivision of program manually. Todo: find automated way to find repeating matching patterns
Program: "R", "6", "L", "10", "R", "8", "R", "8", "R", "12", "L", "8", "L", "8", "R", "6", "L", "10", "R", "8", "R", "8", "R", "12", "L", "8", "L", "8", "L", "10", "R", "6", "R", "6", "L", "8", "R", "6", "L", "10", "R", "8", "R", "8", "R", "12", "L", "8", "L", "8", "L", "10", "R", "6", "R", "6", "L", "8", "R", "6", "L", "10", "R", "8", "L", "10", "R", "6", "R", "6", "L", "8"
A: "R", "6", "L", "10", "R", "8",
B: "R", "8", "R", "12", "L", "8", "L", "8",
A: "R", "6", "L", "10", "R", "8",
B: "R", "8", "R", "12", "L", "8", "L", "8",
C: "L", "10", "R", "6", "R", "6", "L", "8",
A: "R", "6", "L", "10", "R", "8",
B: "R", "8", "R", "12", "L", "8", "L", "8",
C: "L", "10", "R", "6", "R", "6", "L", "8",
A: "R", "6", "L", "10", "R", "8",
B: "L", "10", "R", "6", "R", "6", "L", "8"
-> A, B, A, B, C, A, B, C, A, C
*/
var program = input.program
program[0] = 2 // interactive robot
let intcode = IntcodeProcessor(program: program)
let buffer = """
A,B,A,B,C,A,B,C,A,C
R,6,L,10,R,8
R,8,R,12,L,8,L,8
L,10,R,6,R,6,L,8
n
"""
var asciiBuffer = buffer.map { Int($0.asciiValue!) }
while true {
guard let output = intcode.continueProgramTillOutput(input: &asciiBuffer) else {
break
}
if output > 127 {
return output
}
}
return 0
}
func parseInput(rawString: String) -> Input {
return .init(program: rawString.parseCommaSeparatedInts())
}
}