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I'm developing an application where i have to send the same data to 2 diffrent http servers.
My issue is that i can get data when i'm using 127.0.0.1 or localhost, but when i moce the csgo spectator client to another computer, i can't get any data (Have tried running it as an administrator)
I used the sample JS and node to test external connection, and that worked fine.
So from Node; Local and remote works
From C#: Local works but not remote
Have allso tried diffrent ports and turning firewall off (This shouldn't be an issue as the node sample from valve is working)
I'm a misisng something here?
Thanks
The text was updated successfully, but these errors were encountered:
The library is hardcoded to work on localhost. You can fix it by cloning it and adding a string _Host field that is gonna take your http://ip:port/, around line 80 (gamestatelistener.cs) and replacing the argument for _Listener.Prefixes.Add(_Host) in the start function. The listener created in the constructor does nothing since it's replaced by a new one whenever you run start().
Hi!
I'm developing an application where i have to send the same data to 2 diffrent http servers.
My issue is that i can get data when i'm using 127.0.0.1 or localhost, but when i moce the csgo spectator client to another computer, i can't get any data (Have tried running it as an administrator)
I used the sample JS and node to test external connection, and that worked fine.
So from Node; Local and remote works
From C#: Local works but not remote
Have allso tried diffrent ports and turning firewall off (This shouldn't be an issue as the node sample from valve is working)
I'm a misisng something here?
Thanks
The text was updated successfully, but these errors were encountered: