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[Bug] weapon mimic entities spawned via lua ignore added attributes when firing projectiles #103

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therealscroob opened this issue Aug 3, 2024 · 1 comment

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@therealscroob
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therealscroob commented Aug 3, 2024

spawning a weapon mimic entity with the ents.CreateWithKeys raflua method, that fires a projectile of any kind (even hitscan weapons with projectile overrides) results in the projectile fired not having any attributes from the mimic or a custom weapon it was assigned when using $weaponname. Hitscan mimics however, work perfectly and acknowledge all attributes assigned to them.

@rafradek
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rafradek commented Sep 1, 2024

Test case needed

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