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Hello, I'm writing a Terraria server (zyansheep/terrarium) and I have a few things to say about your project Terraria:
Compared to the actual Terraria Code, this is child's play. The (decompiled) Main.cs file is over 59118 lines (some files are even longer!) and its all GARBAGE SPAGHETTI. Multiple functions across the entire codebase are split because they were too big for the compiler. Also, Every. Single. Object. Is. Global. There is a maximum of only 255 players allowed to join a single server because THEY STORE EVERYTHING IN FIXED-LENGTH ARRAYS.
Thanks for reading my rant issue, It would keep me from going insane be nice if someone could fix this
The text was updated successfully, but these errors were encountered:
Hello, I'm writing a Terraria server (zyansheep/terrarium) and I have a few things to say about
your projectTerraria:Compared to the actual Terraria Code, this is child's play. The (decompiled) Main.cs file is over 59118 lines (some files are even longer!) and its all GARBAGE SPAGHETTI. Multiple functions across the entire codebase are split because they were too big for the compiler. Also, Every. Single. Object. Is. Global. There is a maximum of only 255 players allowed to join a single server because THEY STORE EVERYTHING IN FIXED-LENGTH ARRAYS.
Thanks for reading my
rantissue, It wouldkeep me from going insanebe nice if someone could fix thisThe text was updated successfully, but these errors were encountered: