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Dodo

A game engine written in C++ using opengl. Dodo engine uses the following libraries:

  • Premake (Building visual studio project files)
  • Win32 (Window Creation, Mouse and Keyboard input)
  • Glad (Opengl wrapper)
  • ImGui (Gui within the level editor)
  • spdlog (High speed logging)
  • stb_image (Loading textures)
  • Assimp (Loading models such as .fbx or .obj)

Sponza Scene

Level editor