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README
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Q) what is this all about?
A) this projects as create as a frontend for libnoise to generate maps
for the rts spring
Q) what is special about this map generator? (when it's done)
A) it is completely procedural and therefore a whole map can be generated
based on a few noisegen modules.
this means: - the recipe is some xml (1-2kb)
- the output map (outmap.sd7 is 1-30mb+)
Q) what advantages does this bring?
A) - 'very small (size::kbytes)' map definition file (xml) which can be compiled on demand
- a map can be remixed easiliy: just open the xml file in the editor,
make minor changes which affect the produced map by a big amount.
(ever thought: mars.sd7 is a great concept but hey:
'please change the terrain' next game?)
- one can see the source of a map, this helps to improve a map over time as:
- rebalancing of resources
- fixes in textures can be applied easily afterwars
- shorter download times. less waste of bandwidth!
Q) are there any screenshots of the editor or maps?
A) see http://lastlog.de/misc/spring/
Q) are there similar projects?
A) it seems so, for example this one:
- http://www.guruware.at/main/terraNoise/index.html
- http://www.world-machine.com