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mentioned in #30 (comment)
The finally y flipping of the image renderpass is done in the fragment stage. However this can lead to inconsistencies with some functions like dFdy.
dFdy
A simple diagnostic repro has been provided by ttg via Discord:
void mainImage (out vec4 O, vec2 f) { vec2 u=f/iResolution.xy; float x= u.x<.5 ? f.y : float(int(f.y+u.x*4.)/2); int i=int(u.x*4.); O.xy=dFdy(vec2(1,-1)*x); O.z=float(fract(u.x*8.)<.04); }
The text was updated successfully, but these errors were encountered:
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mentioned in #30 (comment)
The finally y flipping of the image renderpass is done in the fragment stage. However this can lead to inconsistencies with some functions like
dFdy
.A simple diagnostic repro has been provided by ttg via Discord:
Solutions to explore:
The text was updated successfully, but these errors were encountered: