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01 - VerySimpleFixedPVC2_without_electrical_layout.pvc
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01 - VerySimpleFixedPVC2_without_electrical_layout.pvc
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
version="1.5.0" xmlns="http://www.collada.org/2008/03/COLLADASchema">
<asset>
<contributor>
<author>PVsyst</author>
<comments>First PVC 2.0 sample file : 1 terrain and 3 tables, all based on the same model. No electrical components</comments>
</contributor>
<created>06/06/2024 13:32:31</created>
<modified>06/06/2024 13:32:31</modified>
<unit meter="0.01" name="cm" />
<up_axis>Z_UP</up_axis>
<extra>
<technique profile="PVCollada-2.0">
<!-- software tag, child tags for illustrative purpose only -->
<software>
<source>Helios 3D</source>
<target>PVsyst</target>
</software>
<!-- project tag, child tags for illustrative purpose only -->
<project>
<latitude></latitude>
<longitude></longitude>
</project>
<!-- components tag -->
<components>
<!-- List of modules -->
<modules>
<!-- module tag, child tags for illustrative purpose only. Would usually contain a link to a PAN file or its content as CDATA -->
<module id="ModuleId1">
<manufacturer>Generic</manufacturer>
<name>Generic 300W bifacial</name>
</module>
</modules>
</components>
</technique>
</extra>
</asset>
<library_materials>
<material id="Material1" name="Dummy Material">
<instance_effect url="#Material1EffectId" />
</material>
</library_materials>
<library_effects>
<effect id="Material1EffectId" name="Dummy Material Effect" />
</library_effects>
<library_geometries>
<!-- We define a terrain -->
<geometry id="Terrain1">
<mesh>
<source id="terrain1MeshSource">
<float_array id="terrain1FloatArray" count="12">
2000 -2500 0
-2000 -2500 0
-2000 2500 0
2000 2500 0
</float_array>
<technique_common>
<accessor count="4" source="#terrain1FloatArray" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="terrain1VerticesSource">
<input semantic="POSITION" source="#terrain1MeshSource" />
</vertices>
<polylist material="CommonMaterial" count="1">
<input offset="0" semantic="VERTEX" source="#terrain1VerticesSource" />
<vcount>5</vcount>
<p>0 1 2 3 0</p>
</polylist>
</mesh>
<extra>
<technique profile="PVCollada-2.0">
<!-- terrain tag, child tags for illustrative purpose only -->
<terrain>
<vertex_count>4</vertex_count>
<triangle_count>2</triangle_count>
</terrain>
</technique>
</extra>
</geometry>
<!-- We define the model for a rack -->
<geometry id="Rack1Model">
<mesh>
<source id="rack1MeshSource">
<float_array id="rack1FloatArray" count="12">
0 0 0
-1500 0 0
-1500 -500 200
0 -500 200
</float_array>
<technique_common>
<accessor count="4" source="#rack1FloatArray" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="rack1VerticesSource">
<input semantic="POSITION" source="#rack1MeshSource" />
</vertices>
<triangles count="2" material="CommonMaterial">
<input offset="0" semantic="VERTEX" source="#rack1VerticesSource" />
<p>3 1 2 1 3 0</p>
</triangles>
</mesh>
<extra>
<technique profile="PVCollada-2.0">
<!-- rack tag, child tags for illustrative purpose only -->
<rack>
<module_id>ModuleId1</module_id>
<module_rows>2</module_rows>
<module_columns>6</module_columns>
</rack>
</technique>
</extra>
</geometry>
</library_geometries>
<library_nodes>
<!-- We define the model for a table with 1 rack -->
<node id="TableModel1">
<!-- We instantiate the rack model -->
<instance_geometry url="#Rack1Model">
<bind_material>
<technique_common>
<instance_material symbol="CommonMaterial" target="#Material1" />
</technique_common>
</bind_material>
<extra>
<technique profile="PVCollada-2.0">
<!-- instance_rack tag -->
<instance_rack sid="rack1">
</instance_rack>
</technique>
</extra>
</instance_geometry>
<extra>
<technique profile="PVCollada-2.0">
<!-- table tag, child tags for illustrative purpose only -->
<table>
<type>fixed</type>
</table>
</technique>
</extra>
</node>
</library_nodes>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="Visual Scene">
<!-- We instantiate the terrain -->
<node id="TerrainNode1" name="TerrainNode1" sid="TerrainNode1">
<instance_geometry url="#Terrain1">
<extra>
<technique profile="PVCollada-2.0">
<!-- instance_terrain tag, might not have any child tags at the start but can be useful in the future -->
<instance_terrain></instance_terrain>
</technique>
</extra>
</instance_geometry>
</node>
<!-- We instantiate a first fixed tilt table, without any transformation -->
<node id="PVnode1" name="PVnode1" sid="PVnode1">
<instance_node url="#TableModel1">
<extra>
<technique profile="PVCollada-2.0">
<!-- instance_table tag -->
<instance_table></instance_table>
</technique>
</extra>
</instance_node>
</node>
<!-- We instantiate a second fixed tilt table (with a translation) -->
<node id="PVnode2" name="PVnode2" sid="PVnode2">
<translate>0 -800 0</translate>
<instance_node url="#TableModel1">
<extra>
<technique profile="PVCollada-2.0">
<!-- instance_table tag -->
<instance_table></instance_table>
</technique>
</extra>
</instance_node>
</node>
<!-- We instantiate a third fixed tilt table (with another translation) -->
<node id="PVnode3" name="PVnode3" sid="PVnode3">
<translate>0 -1600 0</translate>
<instance_node url="#TableModel1">
<extra>
<technique profile="PVCollada-2.0">
<!-- instance_table tag -->
<instance_table></instance_table>
</technique>
</extra>
</instance_node>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode" />
</scene>
</COLLADA>