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main.ts
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declare var module;
class Route {
private _paths: Array = [];
private _inputMap: Object = {};
public routes: Object = {};
constructor() { }
public nodes() {
return Object.keys(this.routes);
}
public startNodes() {
var nodes = this.nodes();
var startNodes = nodes.slice(0);
for (var key in this.routes) {
for (var i = 0; i < nodes.length; i++) {
if (this.routes[key].indexOf(nodes[i]) >= 0 &&
startNodes.indexOf(nodes[i]) >= 0
) {
startNodes.splice(startNodes.indexOf(nodes[i]), 1);
}
}
}
return startNodes;
}
public paths() {
var startNodes = this.startNodes(), i;
for (i = 0; i < startNodes.length; i++) {
this.branch(startNodes[i]);
}
return this._paths;
}
public branch(root) {
var that = this;
function __paths(id, ref) {
// if (that.routes[id].length > 0) {
if (that.routes[id] && that.routes[id].length > 0) {
for (var i = 0; i < that.routes[id].length; i++) {
var d = ref.slice(0);
console.log('%s: pushing:', id, that.routes[id][i]);
d.push(that.routes[id][i]);
__paths(that.routes[id][i], d);
}
} else {
console.log('%s: pushing:', id, ref);
that._paths.push(ref);
}
}
__paths(root, [root]);
return this._paths;
}
private __inputMap() {
var startNodes = this.startNodes(), key, i;
for (i = 0; i < startNodes.length; i++) {
this._inputMap[startNodes[i]] = [];
}
for (key in this.routes) {
for (i = 0; i < this.routes[key].length; i++) {
if (!this._inputMap[this.routes[key][i]]) this._inputMap[this.routes[key][i]] = [];
this._inputMap[this.routes[key][i]].push(key);
}
}
return this._inputMap;
}
public inputMap() {
return this._inputMap;
}
public batch() {
var pos = this.position(), i, j, column, batch = [];
if (!pos.length) return [];
for (i = 0; i < pos[0].length; i++) {
column = [];
for (j = 0; j < pos.length; j++) {
if (column.indexOf(pos[j][i]) < 0 & null !== pos[j][i]) {
column.push(pos[j][i]);
}
}
batch.push(column);
}
return batch;
}
public position() {
var posMap = this.posMap(), i, j;
for (i = 0; i < this._paths.length; i++) {
for (j = 0; j < this._paths[i].length; j++) {
if (j < posMap[this._paths[i][j]]) {
// Alert! modifies this._paths in place.
this._paths[i].splice(j, 0, null);
}
}
}
return this._paths;
}
/**
*
* Create a position map of the last occurence
*
*/
public posMap() {
var m = {}, i, j;
for (i = 0; i < this._paths.length; i++) {
for (j = 0; j < this._paths[i].length; j++) {
if (!m[this._paths[i][j]] || m[this._paths[i][j]] < j) {
m[this._paths[i][j]] = j;
}
}
}
return m;
}
public load(routes) {
this.routes = routes;
// create input map, before position() will modify the paths.
this.__inputMap();
}
public loadSourceTargetWithPorts(st, s = "source", t = "target") {
}
// will remove duplicates and thus port in formation
public loadSourceTarget(st, s = "source", t = "target") {
var i;
this.routes = {};
// buggy, in __path somewhere the key is taken, it's numeric
// yet a string, internally everything should be a string.
// will lead to arrays like ['1', 2, 3], which will
// also make a route [2, 3], because '1' != 1
for (i = 0; i < st.length; i++) {
if (!this.routes[st[i][s]]) this.routes[st[i][s]] = [];
if(this.routes[st[i][s]].indexOf(st[i][t]) === -1) {
this.routes[st[i][s]].push(st[i][t]);
}
}
console.log('routes:', this.routes);
// create input map, before position() will modify the paths.
this.__inputMap();
}
public links(s = "source", t = "target") {
var links = [], obj = {}, key, i;
for (key in this.routes) {
for (i = 0; i < this.routes[key].length; i++) {
obj = {}
obj[s] = key;
obj[t] = this.routes[key][i];
links.push(obj);
}
}
return links;
}
}
module.exports = Route