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No need to add a rigidbody2d component to gameobject #78

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KirinHorse opened this issue Apr 13, 2017 · 1 comment
Open

No need to add a rigidbody2d component to gameobject #78

KirinHorse opened this issue Apr 13, 2017 · 1 comment

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@KirinHorse
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Rigidbody2d may causes some wrong movement often. And you required a rigidbody but never use it. I removed the rigidbody and it works better now.

riktothepast added a commit to riktothepast/CharacterController2D that referenced this issue Oct 16, 2018
@riktothepast
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We can remove the Rigid Body from the Character Controller, but we need to add Rigid Bodies to the triggers in order to detect events, it may be better to leave the rigid bodies on the triggers as they might not move? Let me know what do you think.

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