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status.txt
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//===== rAthena Documentation ================================
//= Status Change Database Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20221216
//===== Description: =========================================
//= Explanation of the status.yml file and structure.
//============================================================
---------------------------------------
Status: Status change name.
See src/map/script_constants.hpp for SC_ constants.
---------------------------------------
Icon: Status change icon or client effect that will be displayed client-side.
See src/map/script_constants.hpp for EFST_ constants.
---------------------------------------
DurationLookup: Used for default duration lookup in skill_db.yml. The lookup is used for some item bonuses as default duration.
---------------------------------------
States: Specified states given when the SC is active.
None - No special state. (Default)
NoMove - Cannot move.
NoMoveCond - Condition check for SCS_NOMOVE.
NoPickItem - Cannot pick item.
NoPickItemCond - Condition check for SCS_NOPICKITEM.
NoDropItem - Cannot drop item.
NoDropItemCond - Condition check for SCS_NODROPITEM.
NoCast - Cannot cast a skill.
NoCastCond - Condition check for SCS_NOCAST.
NoChat - Cannot chat and open chat room.
NoChatCond - Condition check for SCS_NOCHATCOND.
NoEquipItem - Cannot put on equipment.
NoEquipItemCond - Condition check for SCS_NOEQUIPITEM.
NoUnEquipItem - Cannot put off equipment.
NoUnEquipItemCond - Condition check for SCS_NOUNEQUIPITEM.
NoConsumeItem - Cannot consume item.
NoConsumeItemCond - Condition check for SCS_NOCONSUMEITEM.
NoAttack - Cannot attack.
NoAttackCond - Condition check for SCS_NOATTACK.
NoWarp - Cannot warp.
NoWarpCond - Condition check for SCS_NOWARP.
NoDeathPenalty - Cannot lose experience on death.
NoDeathPenaltyCond - Condition check for SCS_NODEATHPENALTY.
NoInteract - Cannot interact with client (sit/stand or talk with NPC).
NoInteractCond - Condition check for SCS_NOINTERACT.
States that have a suffix of "Cond" means the State has hard coded conditions in status.cpp::status_calc_state
---------------------------------------
CalcFlags: Flag that indicates which status calculation needs to be performed. Even if the value is changed in the status_db.yml the SC must have the respective bonus defined in source.
None - Calculates nothing. (Default)
Base - Base status
MaxHp - Maximum HP
MaxSp - Maximum SP
Str - STR
Agi - AGI
Vit - VIT
Int - INT
Dex - DEX
Luk - LUK
Batk - Base Attack
Watk - Weapon Attack
Matk - Magic Attack
Hit - Hit/accuracy rate
Flee - Flee/dodge rate
Def - Equipment Defense
Def2 - Defense
Mdef - Equipment Magic Defense
Mdef2 - Magic Defense
Speed - Walk speed
Aspd - Attack speed
Dspd - Damage delay speed
Cri - Critical rate
Flee2 - Perfect dodge rate
Atk_Ele - Attack Element
Def_Ele - Defense Element
Mode - Mode
Size - Size
Race - Race
Range - Range
Regen - Regeneration
MaxAp - Maximum AP
Pow - POW
Sta - STA
Wis - WIS
Spl - SPL
Con - CON
Crt - CRT
Patk - Physical Power
Smatk - Spell Magic Attack
Res - Physical Resistance
Mres - Magic Resistance
Hplus - Heal Plus
Crate - Critical Rate
Dye - Dye
All - Calculates all CalcFlags
---------------------------------------
Opt1: Special effect when status is active (Aegis: BODYSTATE_*). This option is not stackable. These effects also apply their special behaviors.
None - No effect (Default)
Stone - Stone curse effect
StoneWait - Stone curse incubation effect
Freeze - Freeze effect
Stun - Stun effect
Sleep - Sleep effect
StoneWait - Effect before Stone is really applied
Burning - Burning effect
Imprison - Imprison effect
Crystalize - Crystalize effect
---------------------------------------
Opt2: Special option/client effect when status is active (Aegis: HEALTHSTATE_*).
None - No effect (Default)
Poison - Posioned effect
Curse - Cursed effect
Silence - Silenced effect
SignumCrucis - Signum Crucis effect
Blind - Blind effect
Angelus - Angelus effect
Bleeding - Bleeding effect
Dpoison - Heavy Poisoned effect
Fear - Fear effect
---------------------------------------
Opt3: Special option/client effect when status is active (Aegis: SHOW_EFST_*)
Normal - No effect (Default)
Quicken - Quicken effect
OverThrust - Overthrust effect
EnergyCoat - Energy Coat effect
ExplosionSpirits - Explosion Spirits effect
SteelBody - Steel Body effect
BladeStop - Blade Stop effect
AuraBlade - Aura Blade effect
Berserk - Berserk effect
LightBlade - Light Blade effect
Moonlit - Moonlit effect
Marionette - Marionette effect
Assumptio - Assumptio effect
Warm - Warm effect
Kaite - Kaite effect
Bunsin - Bunshin effect
SoulLink - Soul Link effect
Undead - Undead effect
Contract - Contract effect
---------------------------------------
Options: Special option/client effect state when status is active.
Nothing - No effect (Default)
Sight - Sight effect
Hide - Hide effect
Cloak - Cloaking effect
Falcon - Falcon effect
Riding - Riding effect
Invisible - Invisible effect
Orcish - Orcish effect, the ugly face!
Wedding - Wedding costume
Ruwach - Ruwach effect
ChaseWalk - Chasewalk effect
Flying - Flying effect (Star Gladiator's Union)
Xmas - Christmas costume
Transform - Transformation
Summer - Summer costume
Dragon1 - Dragon
Dragon2 - Dragon
Dragon3 - Dragon
Dragon4 - Dragon
Dragon5 - Dragon
Wug - Wug
WugRider - Riding a Wug
Madogear - Madogear
Hanbok - Hanbok costume
Oktoberfest - Oktoberfest costume
---------------------------------------
Flags: Various status flags for specific status change events.
None - No special flag. (Default)
BlEffect - Status should have BL_SCEFFECT as relevant effect, must have an EFST (displays on BL_PC, BL_HOM, BL_MER, BL_MOB, BL_ELEM). BL_PC is the default value.
DisplayPc - Displays status effect when player logs in.
DislpayNpc - Displays status effect on a NPC.
Debuff - Status is considered a debuff. Used in combination with 'battle_config.debuff_on_logout'.
SetStand - Sets player to standing state.
OverlapIgnoreLevel - The status will successfully activate for any level if the status is already active.
FailedMado - Cannot be applied if Madogear is active.
MadoCancel - Cancels the status when mounting Madogear.
MadoEndCancel - Cancels the status when unmounting Madogear.
MobLoseTarget - When active on a monster it will lose the target.
RestartOnMapWarp - Restarts the timer of a status when warping to another map.
SpreadEffect - Passes the status onto a target when SC_DEADLYINFECT is active.
SendVal1 - Notifies the client of a status change (val1).
SendVal2 - Notifies the client of a status change (val2).
SendVal3 - Notifies the client of a status change (val3).
NoClearbuff - Cannot be removed by 'status_change_clear_buffs()', 'sc_end SC_ALL', 'status_change_clear(3)', etc.
NoForcedEnd - Cannot be removed by sc_end.
NoRemoveOnDead - Cannot be removed when a player dies.
NoDispell - Cannot be removed by SA_DISPELL.
NoClearance - Cannot be removed by AB_CLEARANCE.
NoBanishingBuster - Cannot be removed by RL_BANISHING_BUSTER.
NoSave - Won't be saved when player logs out.
NoSaveInfinite - Infinite duration status won't be saved when player logs out.
NoWarning - Ignores the status_change_start check for statuses that have no defining features associated to them in the status database.
RemoveOnDamaged - Removed when receiving damage.
RemoveOnRefresh - Removed by RK_REFRESH.
RemoveOnLuxAnima - Removed by RK_LUXANIMA.
RemoveOnMapWarp - Removed when warping to another map.
RemoveOnChangeMap - Removed when changing map-server.
RemoveChemicalProtect - Removed by AM_CP_ARMOR/AM_CP_HELM/AM_CP_SHIELD/AM_CP_WEAPON.
RemoveElementalOption - Removed by elemental changing modes/quitting/EL_TIDAL_WEAPON/EL_WATER_SCREEN on the master and elemental.
RemoveOnUnequip - Removed when unequipping any type of equipment.
RemoveOnUnequipWeapon - Removed when unequipping a weapon.
RemoveOnUnequipArmor - Removed when unequipping an armor.
RemoveOnHermode - Removed by CG_HERMODE.
StopAttacking - Makes the unit stop attacking.
StopCasting - Makes the unit stop casting skills.
StopWalking - Makes the unit stop walking.
BossResist - Cannot be applied to Boss Monster (Mob has mode MD_STATUS_IMMUNE).
MvpResist - Cannot be applied to MvP (Mob has mode MD_MVP).
SendOption - Sends the STATE_CHANGE packet. For statuses that have Opt1, Opt2, or Opt3 values.
SendLook - Sends the STATE_CHANGE packet. For statuses that have body/look changes through 'Option' flags (only for players).
OnTouch - Triggers OnTouch_ NPC events. For statuses that have an invisible effect.
UnitMove - Triggers when the player has moved location and invokes the skill unit on place.
NonPlayer - Sends the NPC_SHOWEFST_UPDATE packet. Used to send effects to NPC/monsters.
RequireWeapon - Status requires a weapon to be equipped.
RequireNoWeapon - Status requires that no weapons be equipped.
RequireShield - Status requires a shield to be equipped.
SuperNoviceAngel - Status that is given from Super Novice Angel.
TaekwonAngel - Status that is given from Taekwon Angel.
RemoveFromHomOnWarp - Removes the status from the Homunculus when teleporting or warping to another map.
RemoveFromHomOnMapWarp - Removes the status from the Homunculus when warping to another map.
---------------------------------------
MinDuration: Minimum duration, in milliseconds, after reduction calculation for status resistance.
---------------------------------------
MinRate: Minimum success rate, at n/10000, after reduction calculation for status resistance.
---------------------------------------
Fail: List of status that causes the status to fail to activate.
---------------------------------------
EndOnStart: List of status that will end if the status activates.
---------------------------------------
EndReturn: List of status that will end if the status activates and it won't give its effect.
The statuses checked in this list are done at the beginning of status_change_start(). If at least 1 status from this list
is removed then it will return back and not check anything else.
---------------------------------------
EndOnEnd: List of status that will end when the status becomes inactive.
---------------------------------------
Notes:
By default, statuses are 'Buff' (those that aren't explicitely given the 'Debuff' flag) which are removable by 'map_quit' in combination with 'battle_config.debuff_on_logout'.
The NoClearbuff flag prevents some permanent and non-permanent statuses that cannot be removed by 'status_change_clear', 'status_change_clear_buffs', 'map_quit', or other
clearing means.
The function 'status_change_clear_buffs' is called by CG_TAROTCARD, RK_REFRESH, RK_LUXANIMA, CG_HERMODE, PA_GOSPEL, and LG_INSPIRATION.
CG_TAROTCARD and CG_HERMODE only remove buffs while PA_GOSPEL and LG_INSPIRATION remove buffs and debuffs.
RK_REFRESH and RK_LUXANIMA only remove statuses that have the Rem_On_Rerfresh or RemoveOnLuxAnima flag. Works just like SA_DISPELL, AB_CLEARANCE, RL_BANISHING_BUSTER that has the
effect to remove buffs or debuffs.
---- Removed comments from source ----
- Mado is immune to increase agi, wind walk, cart boost, etc (others above) [Ind]
- Cart Boost cannot be affected by Slow grace. Assumed if player got Slow Grace first, Cart Boost is failed since Cart Boost doesn't cancel Slow Grace effect
http://irowiki.org/wiki/Cart_Boost_%28Genetic%29 (view date: 2014-01-26)
http://irowiki.org/wiki/Cart_Boost (view date: 2014-01-26)
- kRO Update 2014-02-12: Cannot be stacked with Platinum Alter and Madness Canceler (and otherwise?) [Cydh]
- SC_BERSERK, SC_SATURDAYNIGHTFEVER, and SC__BLOODYLUST are all like berserk, do not everlap each other.
- SC_STONE, SC_FREEZE, SC_DEEPSLEEP, SC_SLEEP, SC_STUN, SC_FREEZING, and SC_CRYSTALIZE cannot override other opt1 status changes. [Skotlex]
TODO: SC that has OPT1: SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_BURNING, SC_WHITEIMPRISON, SC_CRYSTALIZE
- Immune to Frozen and Freezing status if under Warmer status. [Jobbie]
- SC_ONEHAND removes the Aspd potion effect, as reported by Vicious. [Skotlex]
- SC_ALL_RIDING. Already mounted, just dismount.
- SC_GN_CARTBOOST andSC_CARTBOOST cancel Decrease Agi, but take no further effect [Skotlex]