forked from rathena/rathena
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathskill_db.txt
933 lines (749 loc) · 19.5 KB
/
skill_db.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
//===== rAthena Documentation ================================
//= Skill Database Structure
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20220126
//===== Description: =========================================
//= Explanation of the skill_db.yml file and structure.
//============================================================
---------------------------------------
Id: Unique skill ID.
---------------------------------------
Name: Skill Aegis name.
---------------------------------------
Description: Skill description.
---------------------------------------
MaxLevel: Max skill level.
---------------------------------------
Type: Skill type.
None - No specific type. (Default)
Weapon - Weapon type damage.
Magic - Magic type damage.
Misc - Misc type damage.
---------------------------------------
TargetType: Skill target type.
Passive - Passive skill. (Default)
Attack - Damage enemies.
Ground - Ground placement skill.
Self - Self cast skill.
Support - Friendly cast skill.
Trap - Trap cast skill.
---------------------------------------
DamageFlags: Skill damage properties.
NoDamage - No damage skill. (Default)
Splash - Has splash area.
SplashSplit - Damage should be split among targets.
IgnoreAtkCard - Skill ignores caster's % damage cards (Misc type always ignores).
IgnoreElement - Skill ignores elemental adjustments.
IgnoreDefense - Skill ignores target's defense (Misc type always ignores).
IgnoreFlee - Skill ignores target's flee (Magic type always ignores)
IgnoreDefCard - Skill ignores target's defense cards.
IgnoreLongCard - Skill ignores caster's long range damage cards.
Critical - Skill can critical.
SimpleDefense - (Renewal-only) Physical damage is flatly reduced by DEF+DEF2. RES is ignored.
---------------------------------------
Flags: Skill information flags.
IsQuest - Quest skill.
IsNpc - NPC skill.
IsWedding - Wedding skill.
IsSpirit - Spirit skill.
IsGuild - Guild skill.
IsSong - Song/Dance skill.
IsEnsemble - Ensemble skill.
IsTrap - Trap skill.
TargetSelf - Damages/targets self.
NoTargetSelf - Cannot target self. If TargetType is Self, changes to Attack.
PartyOnly - Usable on party (and enemies if offensive).
GuildOnly - Usable on guild (and enemies if offensive).
NoTargetEnemy - Disable on enemies (for non-offensive).
IsShadowSpell - Make skill available for SC_AUTOSHADOWSPELL.
IsChorus - Chorus skill.
IgnoreBgReduction - Ignore Battleground reduction.
IgnoreGvgReduction - Ignore GvG reduction.
DisableNearNpc - Disable self/ground skills near NPC. In tandem with NoNearNpc node.
TargetTrap - Damage traps. If TargetType is Trap.
IgnoreLandProtector - Ignore SA_LANDPROTECTOR.
AllowWhenHidden - Usable while hiding.
AllowWhenPerforming - Usable while in dancing state.
TargetEmperium - Damages/targets Emperium.
IgnoreKagehumi - Ignore KG_KAGEHUMI.
AlterRangeVulture - Skill range affected by AC_VULTURE.
AlterRangeSnakeEye - Skill range affected by GS_SNAKEEYE.
AlterRangeShadowJump - Skill range affected by NJ_SHADOWJUMP.
AlterRangeRadius - Skill range affected by WL_RADIUS.
AlterRangeResearchTrap - Skill range affected by RA_RESEARCHTRAP.
IgnoreHovering - Ignore SC_HOVERING.
AllowOnWarg - Usable while riding Warg.
AllowOnMado - Usable while on Madogear.
TargetManHole - Target enemy with SC__MANHOLE.
TargetHidden - Target enemy with OPTION_HIDE.
IncreaseDanceWithWugDamage - Increase SC_DANCEWITHWUG damage.
IgnoreWugBite - Ignore RA_WUGBITE.
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (When TargetType is Weapon only).
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (When TargetType is Weapon only).
ShowScale - Shows AoE area while casting
IgnoreGtb - Not blocked by Golden Thief Bug card.
Toggleable - Skill can be toggled on and off. When toggled off the skill doesn't consume HP/SP.
---------------------------------------
Range: Skill range. Combo skills do not check for range when used. If range is < 5 the skill is considered melee-range.
Can be defined in scalar form or sequence map form:
Scalar Form
Range: 1
Sequence Map Form
Range:
- Level: 1
Size: 1
- Level: 2
Size: 1
- Level: 3
Size: 2
- Level: 4
Size: 2
- Level: 5
Size: 3
---------------------------------------
Hit: Skill hit type.
Normal - Passive/No damage skill. (Default)
Single - Single hit.
Multi_Hit - Multiple hits.
---------------------------------------
HitCount: Skill hit count. When positive the damage is increased by hits. Negative values the number of hits without increasing the total damage.
Can be defined in scalar form or sequence map form:
Scalar Form
HitCount: 1
Sequence Map Form
HitCount:
- Level: 1
Count: 2
- Level: 2
Count: 4
- Level: 3
Count: 6
- Level: 4
Count: 8
- Level: 5
Count: 10
---------------------------------------
Element: Skill element.
Neutral (Default)
Water
Earth
Fire
Wind
Poison
Holy
Dark
Ghost
Undead
Weapon - Uses weapon element.
Endowed - Uses endowed element.
Random - Uses random element.
Can be defined in scalar form or sequence map form:
Scalar Form
Element: Fire
Sequence Map Form
Element:
- Level: 1
Element: Neutral
- Level: 2
Element: Neutral
- Level: 3
Element: Poison
- Level: 4
Element: Poison
- Level: 5
Element: Poison
---------------------------------------
SplashArea: Skill splash area of effect.
-1 - Screen-wide.
0 - No splash.
All other values follow the formula: value * 2 + 1
1 - 3x3
2 - 5x5
3 - 7x7
4 - 9x9
5 - 11x11
6 - 13x13
7 - 15x15
8 - 17x17
9 - 19x19
10 - 21x21
11 - 23x32
12 - 25x25
13 - 27x27
14 - 29x29
15 - 31x31
Can be defined in scalar form or sequence map form:
Scalar Form
SplashArea: 1
Sequence Map Form
SplashArea:
- Level: 1
Area: 1
- Level: 2
Area: 1
- Level: 3
Area: 2
- Level: 4
Area: 2
- Level: 5
Area: 3
---------------------------------------
ActiveInstance: Maximum amount of active skill instances that can be on the ground.
Can be defined in scalar form or sequence map form:
Scalar Form
ActiveInstance: 1
Sequence Map Form
ActiveInstance:
- Level: 1
Max: 1
- Level: 2
Max: 1
- Level: 3
Max: 2
- Level: 4
Max: 2
- Level: 5
Max: 3
---------------------------------------
Knockback: Amount of tiles the skill knockbacks.
Can be defined in scalar form or sequence map form:
Scalar Form
Knockback: 1
Sequence Map Form
Range:
- Level: 1
Amount: 1
- Level: 2
Amount: 1
- Level: 3
Amount: 2
- Level: 4
Amount: 2
- Level: 5
Amount: 3
---------------------------------------
CopyFlags: Determines if the skill is copyable.
Skill - Type of skill that can copy.
Plagiarism
Reproduce
RemoveRequirement - Ability to remove skill cast requirement.
HpCost
SpCost
HpRateCost
SpRateCost
MaxHpTrigger
ZenyCost
Weapon
Ammo
State
Status
SpiritSphereCost
ItemCost
Equipment
---------------------------------------
NoNearNPC: Determines if the skill can be used near a NPC.
AdditionalRange - Number of cells from an NPC where the skill can be cast.
If zero this will read the splash range value.
If that is also zero then Unit Range + Unit Layout Range will be used.
Type - Type of NPC that will block the skill.
WarpPortal
Shop
Npc
Tomb
---------------------------------------
CastCancel: Cancel cast when hit.
---------------------------------------
CastDefenseReduction: Defense reduction rate during skill cast.
---------------------------------------
CastTime: Time to cast the skill in milliseconds.
Can be defined in scalar form or sequence map form:
Scalar Form
CastTime: 1000
Sequence Map Form
CastTime:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
AfterCastActDelay: Time the character cannot use skills in milliseconds.
Can be defined in scalar form or sequence map form:
Scalar Form
AfterCastActDelay: 1000
Sequence Map Form
AfterCastActDelay:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
AfterCastWalkDelay: Time before the character can move again in milliseconds.
Can be defined in scalar form or sequence map form:
Scalar Form
AfterCastWalkDelay: 1000
Sequence Map Form
AfterCastWalkDelay:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
Duration1: Duration of the skill in milliseconds.
Can be defined in scalar form or sequence map form:
Scalar Form
Duration1: 1000
Sequence Map Form
Duration1:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
Duration2: Duration of the skill in milliseconds.
Can be defined in scalar form or sequence map form:
Scalar Form
Duration2: 1000
Sequence Map Form
Duration2:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
Cooldown: Time before the character can use the same skill again in milliseconds.
Can be defined in scalar form or sequence map form:
Scalar Form
Cooldown: 1000
Sequence Map Form
Cooldown:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
FixedCastTime: Time that is fixed during cast of the skill in milliseconds. A value of -1 will use 20% of CastTime as FixedCastTime. See battle_config::default_fixed_castrate to adjust the rate.
Can be defined in scalar form or sequence map form:
Scalar Form
FixedCastTime: 1000
Sequence Map Form
FixedCastTime:
- Level: 1
Time: 1000
- Level: 2
Time: 2000
- Level: 3
Time: 3000
- Level: 4
Time: 4000
- Level: 5
Time: 5000
---------------------------------------
CastTimeFlags: Effects of the skill's cast time.
IgnoreDex - Cast time not affected by DEX.
IgnoreStatus - Cast time not affected by statuses (Suffragium, etc).
IgnoreItemBonus - Cast time not affected by item bonuses.
---------------------------------------
CastDelayFlags: Effects of the skill's delay.
IgnoreDex - Delay not affected by DEX.
IgnoreStatus - Delay not affected by statuses (Suffragium, etc).
IgnoreItemBonus - Delay not affected by item bonuses.
IgnoreDex only makes sense when battle_config::delay_dependon_dex is enabled.
---------------------------------------
Requires: List of requirements to cast the skill.
HpCost: HP required to cast.
Can be defined in scalar form or sequence map form:
Scalar Form
HpCost: 10
Sequence Map Form
HpCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
SpCost: SP required to cast.
Can be defined in scalar form or sequence map form:
Scalar Form
SpCost: 10
Sequence Map Form
SpCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
ApCost: AP required to cast.
Can be defined in scalar form or sequence map form:
Scalar Form
ApCost: 10
Sequence Map Form
ApCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP.
Can be defined in scalar form or sequence map form:
Scalar Form
HpRateCost: 10
Sequence Map Form
HpRateCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP.
Can be defined in scalar form or sequence map form:
Scalar Form
SpRateCost: 10
Sequence Map Form
SpRateCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP.
Can be defined in scalar form or sequence map form:
Scalar Form
ApRateCost: 10
Sequence Map Form
ApRateCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
MaxHpTrigger: Maximum amount of HP to cast the skill.
Can be defined in scalar form or sequence map form:
Scalar Form
MaxHpTrigger: 10
Sequence Map Form
MaxHpTrigger:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
ZenyCost: Zeny required to cast.
Can be defined in scalar form or sequence map form:
Scalar Form
ZenyCost: 10
Sequence Map Form
ZenyCost:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
Weapon: Weapon required to cast.
All (Default)
Fist
Dagger
1hSword
2hSword
1hSpear
2hSpear
1hAxe
2hAxe
Mace
2hMace
Staff
Bow
Knuckle
Musical
Whip
Book
Katar
Revolver
Rifle
Gatling
Shotgun
Grenade
Huuma
2hStaff
------------------
Ammo: Ammo required to cast.
None (Default)
Arrow
Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball
Throwweapon
------------------
AmmoAmount: Ammo amount required to cast.
Can be defined in scalar form or sequence map form:
Scalar Form
AmmoAmount: 10
Sequence Map Form
AmmoAmount:
- Level: 1
Amount: 1
- Level: 2
Amount: 2
- Level: 3
Amount: 3
- Level: 4
Amount: 4
- Level: 5
Amount: 5
------------------
State: Special state required to cast.
None - No special state required.
Hidden - Requires OPTION_HIDE, OPTION_CLOAK, or OPTION_CHASEWALK.
Riding - Requires OPTION_RIDING or OPTION_DRAGON.
Falcon - Requires OPTION_FALCON.
Cart - Requires OPTION_CART for pre-renewal or SC_PUSH_CART for renewal.
Shield - Requires a shield to be equipped.
Recover_Weight_Rate - Requires weight to be less than 50% for pre-renewal or 70% for renewal.
Move_Enable - Requires to be able to move.
Water - Requires to be standing in water.
RidingDragon - Requires OPTION_DRAGON.
Wug - Requires OPTION_WUG.
RidingWug - Requires OPTION_WUGRIDER.
Mado - Requires OPTION_MADOGEAR.
ElementalSpirit - Requires an Elemental Spirit to be summoned.
ElementalSpirit2 - Requires an Elemental Spirit to be summoned and will be removed after.
Peco - Requires OPTION_RIDING.
Sunstance - Requires Sun/Universe Stance status be active.
Moonstance - Requires Moon/Universe Stance status be active.
Starstance - Requires Star/Universe Stance status be active.
Universestance - Requires Universe Stance status be active.
------------------
Status: Status change required to cast.
For a full list, see src/map/status.hpp::sc_type.
------------------
SphereCost: Spirit sphere required to cast.
Can be defined in scalar form or sequence map form:
Scalar Form
SphereCost: 10
Sequence Map Form
SphereCost:
- Level: 1
Amount: 1
- Level: 2
Amount: 2
- Level: 3
Amount: 3
- Level: 4
Amount: 4
- Level: 5
Amount: 5
------------------
ItemCost: Item required to cast. If the Level is supplied, then the ItemCost becomes skill level dependent.
Levels 1 - 5 have no item cost but levels 6 - 10 require a Blue Gemstone.
ItemCost:
- Item: Blue_Gemstone
Amount: 1
Level: 6
- Item: Blue_Gemstone
Amount: 1
Level: 7
- Item: Blue_Gemstone
Amount: 1
Level: 8
- Item: Blue_Gemstone
Amount: 1
Level: 9
- Item: Blue_Gemstone
Amount: 1
Level: 10
# All levels require a Blue Gemstone.
ItemCost:
- Item: Blue_Gemstone
Amount: 1
------------------
GiveAp: AP given on successful casting.
Can be defined in scalar form or sequence map form:
Scalar Form
GiveAp: 10
Sequence Map Form
GiveAp:
- Level: 1
Amount: 10
- Level: 2
Amount: 20
- Level: 3
Amount: 30
- Level: 4
Amount: 40
- Level: 5
Amount: 50
------------------
Equipment: Equipped item required to cast.
---------------------------------------
Unit: Skill unit values.
Id: Skill unit ID.
For a full list, see src/map/skill.hpp::e_skill_unit_id.
------------------
AlternateId: Alternate skill unit ID.
For a full list, see src/map/skill.hpp::e_skill_unit_id.
------------------
Layout: Skill unit layout.
-1 - Screen-wide.
0 - No splash.
All other values follow the formula: value * 2 + 1
1 - 3x3
2 - 5x5
3 - 7x7
4 - 9x9
5 - 11x11
Can be defined in scalar form or sequence map form:
Scalar Form
Layout: 10
Sequence Map Form
Layout:
- Level: 1
Size: 1
- Level: 2
Size: 2
- Level: 3
Size: 3
- Level: 4
Size: 4
- Level: 5
Size: 5
------------------
Range: Skill unit range.
Can be defined in scalar form or sequence map form:
Scalar Form
Range: 10
Sequence Map Form
Range:
- Level: 1
Size: 1
- Level: 2
Size: 2
- Level: 3
Size: 3
- Level: 4
Size: 4
- Level: 5
Size: 5
------------------
Interval: Skill unit interval in milliseconds.
------------------
Target: Skill unit target type.
Friend - Targets Party, Guild, Guild Allies, and neutral players.
Party - Targets Party.
Ally - Targets Party and Guild and Guild Allies.
Guild - Targets Guild and Guild Allies.
All - Targets all. (Default)
Enemy - Targets enemy.
Self - Targets self.
SameGuild - Targets Guild but not Guild Allies.
------------------
Flag: Skill unit flags.
None - No flags.
NoEnemy - If battle_config::defunit_not_enemy is enabled, the Target is changed to Friend.
NoReiteration - Spell cannot be stacked.
NoFootSet - Spell cannot be cast near/on targets.
NoOverlap - Spell effects do not overlap.
PathCheck - Only cells with a shootable path will be placed.
NoPc - Spell cannot affect players.
NoMob - Spell cannot affect mobs.
Skill - Spell can affect skills.
Dance - Dance unit.
Ensemble - Duet unit.
Song - Song unit.
DualMode - Spell has effects both at an interval and when you step in/out.
NoKnockback - Cannot be knocked back (only unit that can be damaged).
RangedSingleUnit - Layout hack, use layout range property but only display center.
CrazyWeedImmune - Immune to GN_CRAZYWEED.
RemovedByFireRain - Removed by RL_FIRE_RAIN.
KnockbackGroup - Knock back a whole skill group (by default, skill unit is knocked back by each unit).
HiddenTrap - Hidden trap. See battle_config::traps_setting to enable this flag.
------------------
Status: Status Change that is associated to the skill. The status is used in association with the status.yml database.