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Distance Snapping follows last object beat divisor, hard to work with #30023
Comments
I'm not sure what you're expecting to happen here? The previous slider is essentailly unsnapped with that beat divisor. I think this is a wontfix personally. |
Sure this is fair, I guess the first ring's radius should be proportionally smaller. If there's anything to fix here it'd be that. |
That slider end is snapped by Triplet divisor, 1/6 |
Type
Game behaviour
Bug description
Hi. When I change the beat divisor to common, it doesn't affect distance snapping. Still applies triplets, because the last object (slider end) is using triplets. I know it might be intended, but it's a little annoying.
2024-09-27_13-02-02.mp4
Screenshots or videos
No response
Version
2024.906.2
Logs
no need
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