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[feature request] Sound events #108

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euan-reid opened this issue Sep 10, 2013 · 2 comments
Open

[feature request] Sound events #108

euan-reid opened this issue Sep 10, 2013 · 2 comments

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@euan-reid
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(hit enter by mistake, early item creation, mumble grumble)

So since getDuration() and isPlaying() only work for background sounds, is there some way we could have events for when normal sound effects finish playing? Currently we're working on something with audio prompts, it'd be nice to not be hard coding in the length of each sound, particularly since it'd fall over in changing language or having mixed prompts.

@bubbleboy14
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I see how this would be useful. We'll probably look into this in the next couple of weeks. In the meantime, I'm guessing you don't want to use background sounds because you already have background music. Is this correct?

@euan-reid
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Yes, that's right.

chris-gc added a commit that referenced this issue Sep 13, 2013
chris-gc added a commit that referenced this issue Nov 14, 2013
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