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(hit enter by mistake, early item creation, mumble grumble)
So since getDuration() and isPlaying() only work for background sounds, is there some way we could have events for when normal sound effects finish playing? Currently we're working on something with audio prompts, it'd be nice to not be hard coding in the length of each sound, particularly since it'd fall over in changing language or having mixed prompts.
The text was updated successfully, but these errors were encountered:
I see how this would be useful. We'll probably look into this in the next couple of weeks. In the meantime, I'm guessing you don't want to use background sounds because you already have background music. Is this correct?
(hit enter by mistake, early item creation, mumble grumble)
So since getDuration() and isPlaying() only work for background sounds, is there some way we could have events for when normal sound effects finish playing? Currently we're working on something with audio prompts, it'd be nice to not be hard coding in the length of each sound, particularly since it'd fall over in changing language or having mixed prompts.
The text was updated successfully, but these errors were encountered: