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routine.go
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package pool
import (
"runtime"
v3 "gopkg.in/go-playground/pool.v3"
)
var Pool GoPool
type GoPool struct {
pool v3.Pool
}
func init() {
poolSize := runtime.NumCPU()
if poolSize > 1 {
poolSize = poolSize - 1
}
Pool = NewPool(uint(poolSize))
}
func NewPool(workers uint) GoPool {
var pool v3.Pool
if workers == 0 {
pool = v3.New()
} else {
pool = v3.NewLimited(workers)
}
gp := GoPool{
pool: pool,
}
return gp
}
func (p *GoPool) Queue(fn func()) {
workFn := func(wu v3.WorkUnit) (interface{}, error) {
if wu.IsCancelled() {
return nil, nil
}
fn()
return nil, nil
}
p.pool.Queue(workFn)
}
func (p *GoPool) Go(fn func()) {
p.Queue(fn)
}
func (p *GoPool) QueueWithArgs(fn func(args ...interface{}), args ...interface{}) {
workFn := func(wu v3.WorkUnit) (interface{}, error) {
if wu.IsCancelled() {
return nil, nil
}
fn(args...)
return nil, nil
}
p.pool.Queue(workFn)
}
func (p *GoPool) GoWithArgs(fn func(args ...interface{}), args ...interface{}) {
p.QueueWithArgs(fn, args)
}
func (p *GoPool) Reset() {
p.pool.Reset()
}
func (p *GoPool) Cancel() {
p.pool.Cancel()
}
func (p *GoPool) Close() {
p.pool.Close()
}